BoBo-the-seal
07-11-2004, 09:11 AM
I have some cinematic contract work coming up so I thought I’d do a crash course on high poly texturing. I’d like to push it a lot more, but I’m pretty happy with my first attempt. I definitely learned a lot doing it and am going to do more in the future.
http://www.bobotheseal.com/personal_work/models/HP01_head_model.jpg
http://www.bobotheseal.com/personal_work/textures/HP01_head_final.jpg
I know there is a lot more I can do as far as shaders go, but for this first one I wanted to keep it simple. It only uses diffuse, bump, and spec maps. I still have a lot I’d like to do but I just don’t have the time. Oh well, there is always the next one. I really had fun doing this. I learned a lot and feel comfortable working in this manor now.
Here are some shots of the work in progree:
http://www.bobotheseal.com/temp/WIP/HP_headWIP01.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP02.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP03.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP04.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP05.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP06.jpg
The only thing that I’m still struggling with is the eyes. I tried to apply this tutorial (http://www.3dtotal.com/team/tutorials/antro_eye1/antro_eyemod_01.asp) to max as much as I could but got completely lost when trying to supplement the Maya shader with Max’s material editor. If anyone has a tutorial that is geared towards Max’s material editor I’d greatly appreciate it.
- BoBo
http://www.bobotheseal.com/personal_work/models/HP01_head_model.jpg
http://www.bobotheseal.com/personal_work/textures/HP01_head_final.jpg
I know there is a lot more I can do as far as shaders go, but for this first one I wanted to keep it simple. It only uses diffuse, bump, and spec maps. I still have a lot I’d like to do but I just don’t have the time. Oh well, there is always the next one. I really had fun doing this. I learned a lot and feel comfortable working in this manor now.
Here are some shots of the work in progree:
http://www.bobotheseal.com/temp/WIP/HP_headWIP01.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP02.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP03.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP04.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP05.jpg
http://www.bobotheseal.com/temp/WIP/HP_headWIP06.jpg
The only thing that I’m still struggling with is the eyes. I tried to apply this tutorial (http://www.3dtotal.com/team/tutorials/antro_eye1/antro_eyemod_01.asp) to max as much as I could but got completely lost when trying to supplement the Maya shader with Max’s material editor. If anyone has a tutorial that is geared towards Max’s material editor I’d greatly appreciate it.
- BoBo
