View Full Version : Char: GGXX Inspired Character - WIP
Athey 07-11-2004, 02:47 AM The character designs in the Guilty Gear games always really caught my attention. I just loved them for their unique character and the whole overall design of each individual character really got to me.
So when I decided to model another character, I wanted to try and get a similar effect in the design.
The design sketch is pretty rough.. mostly it was just to get the ideas out. ^_^;
http://www.moshimoshineko.com/storage/001_concept.jpg
The current renders are REALLLY early on. I start with a complete basic body and model the clothing over it... just gets better results ^ ^; I've only just begun adding some clothing.
I'll post updates later.
C&C welcome.
http://www.moshimoshineko.com/storage/02_001.jpg
http://www.moshimoshineko.com/storage/02_003.jpg
http://www.moshimoshineko.com/storage/02_004.jpg
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Athey
07-11-2004, 05:58 AM
Got a bit further. Next I'll probably start the head.
http://www.moshimoshineko.com/storage/02_007.jpg
http://www.moshimoshineko.com/storage/02_008.jpg
DogmaD
07-11-2004, 09:35 AM
It looks good up to this point! Maybe optimize it a bit later on, what polycount are you aiming at? Hehe, i can't say i like the i show my belly kind of guy characters, but hey, everybody has their own taste, hehe. :)
da_rock21
07-12-2004, 03:01 PM
looking nice so far. your model is one of the first that ive seen on here in a few days that has the proper "s" curve of the body. most poeple have trouble really capturing the human form but yours looks good so far. cant wait to see it finished. nice work
Maximus Groff
07-12-2004, 04:51 PM
This is coming great.... very 3d-anime..... plz dont stop!
Groff
Athey
07-12-2004, 10:07 PM
Thanks!
Okay, got some updates.
Got a head and hair modeled.
I've actually started texturing this, but I don't have any renders of that yet (plus it's really early on so it looks like carp still. :rolleyes:
Anyways, these are some renders with the head.
The hair has the opacity turned on, but it's grey like the rest. I actually have two textures that I'm debating on for it. I made three but one was really bad. I like the 2nd one the best, but my husband likes the third and said the second is bad... bah... I'll post renders of the two options later and see what you all think.
Anyways when I had it rendered with the grey body and the textured hair it looked funky, so I just set everything grey for these renders. Easier to see anyways.
C&C welcome!
http://www.moshimoshineko.com/storage/02_comp01.jpg
http://www.moshimoshineko.com/storage/02_comp04.jpg
http://www.moshimoshineko.com/storage/02_comp02.jpg
http://www.moshimoshineko.com/storage/02_comp03.jpg
DogmaD
07-12-2004, 10:20 PM
The hair looks pretty nice. The only advice i have is that the hairs clearly come from one line of the skull, making me think he is totally bald and has used his long hair to cover the bald spots. :) At least, it looks that way from the front view. The only real way i see to clear this up is to have some more hair strands coming from different points on the skull. OR maybe move the hair a bit more to the front of the skull. Again, it looks good on the side view and under some angle its good to, but in the front view, is looks a bit weird.
Another suggestion i have is to make the mouth a little wider, the mouth should be as wide as the center of the eye. Yours is a bit smaller than that. So you could widen it up a little, if you like. :)
Thats all the advice i have. The model is great and progress is good. So keep working on it and i will be waiting for the textures, hehe. :)
speveo
07-12-2004, 10:31 PM
The form of the model is pretty good overall. The hair has an interesting quality to it. Similar to Final Fantasy.
The right side of the hair parting seems a little too high in comparison to the left, and gives it sort of an unnatural feel. Tone it down a bit maybe?
There is sort of quite a feminine feel to the body form, but it could also be the open back/chest clothing design. But that might be what you are going for.
It would have been interesting if the pants somehow inherited the design elements of the shoulder pads . . . could have looked interesting. :D
Looks good so far.
Cheers
Steve
Athey
07-13-2004, 09:50 AM
Thanks for the advice.
The face and hair was bugging me a bit.
I tweaked a few things on the hair mesh. I also made several adjustments to the face, mostly the mouth.
Anyways, textures are pretty much done.
C&C ^_^
My husband just pointed out that he needs an adam's apple so I've done that, but it's not in these renders ^ ^;;
http://www.moshimoshineko.com/storage/02_comp05.jpg
http://www.moshimoshineko.com/storage/02_comp06.jpg
SammyB
07-13-2004, 10:13 AM
Your getting better with each model, not to mention faster. I'm liking how this one is turning out. The highlights on the skin on the torso might be tad bit bright/shiny though. I like the proportions however the thighs look a tiny bit thin in the front view, compared to the side view anyway. Keep it up.
obelisk
07-13-2004, 10:22 AM
This is looking really good Athey. Great modelling and texturing. 2 things bugging me a little though:
1. The eyes seem out of character with the rest of the texturing. Too cartoony. The coal around the rim seems a little overplayed. Obviously this is a camp young fella, but a little restraint here would help.
2. The streaking in the hair makes the corners between polygons mmore obvious than they would be with a more even colour. I'm not suggesting that you should take all of the color streaking out, just play it down a little. The area, sort of, North-West of the eye in the profile view, is the most distracting part of this minor problem.
Otherwise, brilliant. Your ability to translate that caricatured style into clean 3d is enviable, to say the least.
Keep it coming.
Maximus Groff
07-13-2004, 12:42 PM
Very very good.... its pro quality.... congrats!
AndyH
07-13-2004, 01:06 PM
Excellent stuff - you textured that real quick!
Its looking a bit subdued and desaturated for a fighting game at the moment. Maybe make his clothes a bit more vivid. Other than that, id say that his head is a bit big and his feet are small.
Minor faults aside, its looking really good
edit: - Ive just looked at your site, and i was really impressed - especially with your 2d work - youve got some skill!
Slythis
07-13-2004, 02:13 PM
excellent work! you did texture that quick, really like it, the hiar looks like it could use some work though, thats it, keep it up!!
Estrellex
07-13-2004, 02:39 PM
Nice work! The model and texture are both well done. The only thing I can add is that, if it were me, I would add some details or items that hang off the character. (Chains, jewelry, weapons, etc...) So if it were ever animated, you would be able to put in some really nice secondary motion. But that's just me.
Grorum
07-13-2004, 08:25 PM
good ! can you post the model sheet mapping ? ;)
Sketch23
07-13-2004, 09:17 PM
lookin good. Has a nice FF feel to it. I really like the jeans. I think there might be one too many colours in his hair.
ill_logic
07-14-2004, 08:28 PM
texturing's looking pretty good. dunno if the mix-matched strands of hair color but other than that they're looking nice. modeling wise, his legs look really narrow & pretty puny when you look at them & the arms. i can understand if you're going for a lithe body type but it looks a little weird that his arms might be a bit thicker than his legs. design wise he doesn't really strike me as being a guilty gear character. they have a lot of exaggerated details & a very unique look. i agree with the comments saying he looks more like an ff character. that's not a bad thing, but it's just that if you're ggxx was what you're aiming for, he needs more details, (things that would help with secondary motion would be awesome) & i'd say, most notably, a weapon. i suggest a block of metal on a stick, like a mix of ff7's cloud's buster sword & sol badguy's steel rod with a hilt. lol
-J
Athey
07-24-2004, 12:34 AM
Last night I was working on another of my current projects and hit a stopping point... so I was sitting there with max open and nothing specific to do, so on a whim I opened this guy back up and rigged him ^ ^;
I'd sort of been avoiding it. It's really just mental. I only have max 5 at home, and I sort of got attached to max 6's mirror skinning from the school machines. It wasn't as bad as I thought it'd be... just in my head really. Only took maybe one or two hours to get everything to deform right.
Anyways, here's some renders.
http://www.moshimoshineko.com/storage/02_comp09.jpg
http://www.moshimoshineko.com/storage/02_comp07sml.jpg
http://www.moshimoshineko.com/storage/02_comp08sml.jpg
obelisk
07-24-2004, 12:47 AM
Looking great Athey! The rigging works really well in the upper body, and the poses seem really natural. Couple of issues from the waist down. His knees seem too pointy (even for a character this stylised) when he's jumping. There seem to be enough polys floating around that area, so maybe it's a bone length thing? Don't know max rigging so I'm guessing here.
The other thing is... well... he's got no ass. When he's in that crouch jump position his (admittedly tiny) butt disappears entirely. Sort of robs him of cred, and makes his lower section feel a little like Gumby's.
Otherwise, beautiful.
cheers :thumbsup:
AndyH
07-24-2004, 01:05 PM
Absoloutley excellent!
Really nice textures, geometry and great poses that show off the character superbly!
He looks very videogamey, though he strikes me as more of a final fantasy guy than a beat em up character - he just doesnt look quite tough enough to be pounding folks' heads in!
I love the hair texture, the waistcoat, and the jeans - plus, the slouched posture gives him a cool, spike spiegel kinda look.
If i HAVE to say something constructive, its that i think the UVs could be a bit closer together, and he would look even better if he had some morph targets for his face.
Great work though - each model you make gets better and better.
Prs-Phil
07-24-2004, 07:59 PM
very good modeling and nice chardesign.
The textures are good but to blurry for my taste, esspecially the abs area, you might want to give it more sharpness with some 1 px bursh usage and a bit of shadow where that belt connection thingy on his chest is :)
but he looks cool and that counts alot :)
the_podman
12-13-2004, 05:43 PM
I missed this one. Really nice work. You've got some nice painting skills.
-pod:)
-KDX-
12-13-2004, 05:55 PM
This is more Final Fantasy-ish than Guilty Gear imho. Being a HUUUUuuuUUUGE Guilty Gear fan (#1 Axl player in the country, ^^...seriously..) I'd say the only way to truly stick with the Guilty Gear style is to probably stay in 2D...but if it were translated to 3D I'd say maybe throw off the proportions a bit more and give the character a really strange weapon or characteristic.
But saying it's more like FF than GG is...still awesome, cause FF style is hard to reproduce accurately. Very nice model...u give me something to aspire to. The painting is amazing too!! The jeans blow me away.
-KDX-
Kevin Albers
12-13-2004, 06:21 PM
Coming along great! It all looks real nice, with the hair being once of the best parts (I added some renders of him to my "hair" reference library).
He could maybe use some darker shadowing next to his vest.
He looks a bit more like he belongs in a gay danceclub than a fighting arena, but maybe thats ok. That seems like the look Squarsoft is going for these days, for example. Shake it, Chico Baby, Shake it! :)
AdamAtomic
12-13-2004, 07:00 PM
great geometry, great texture, and the model seems to deform very well. i think this character could fit into a fighting game, though i agree with the other posters in that it is much more Squaresoft than Sammy - maybe a Tobal or Bouncer character rather than GG. awesome job!
CataFa
12-14-2004, 10:30 AM
Nice model and I have to agree with the other comments about the hair and jeans...very very well done :)
The only critic is that you should put a little more detail in the abdomen.
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