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View Full Version : Matching a Bip position problem


Oren Ben-Tov
07-27-2002, 04:54 PM
I have a scene where I want to import all of my animation to- Bip files to the biped (using character studio-free form animation).

The problem is that when I load the bip file, the new bip start from his place, and not from the loaded bip file position.

This causes me great problems in trying to much the old animation and props position to the new one.

Is there a way to fix that?

The old biped have keys in frame 0 for all of his parts, and in the new file it has no keys before loading the bip.

thanks :)

Oren Ben-Tov
07-27-2002, 05:04 PM
ok
finally figured it out :)

just need to remove the check box when loading the bip file
in the:
"Set lowest starting foot height to Z"

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