guinnessman12
07-09-2004, 04:11 PM
Hello everyone,
I am currently working on layering base textures and decals in layered textures using multiple UV sets, and it works great on the color map, however when the layered bump is piped into the shader's bump channel the bump is not evaluated as expected. It seems to just multiply the layers and results in muddy mess, but when I plug the layered bump into the color channel to see what it looks like, it looks exactly as I want it to, and how i would epect it to evaluate, so i know that the layered texture should be set up properly. So I think that the problem is somewhere in getting the layered texture to evaluate bump properly. I tried to convert the outColor of the layered texture to the Value input of an RGB to HSV node and outPut the Value to the bump channel and it still didn't work. Has anyone come across this problem before, or know how I can fix it as I am running out of ideas? Thanks alot!
I am currently working on layering base textures and decals in layered textures using multiple UV sets, and it works great on the color map, however when the layered bump is piped into the shader's bump channel the bump is not evaluated as expected. It seems to just multiply the layers and results in muddy mess, but when I plug the layered bump into the color channel to see what it looks like, it looks exactly as I want it to, and how i would epect it to evaluate, so i know that the layered texture should be set up properly. So I think that the problem is somewhere in getting the layered texture to evaluate bump properly. I tried to convert the outColor of the layered texture to the Value input of an RGB to HSV node and outPut the Value to the bump channel and it still didn't work. Has anyone come across this problem before, or know how I can fix it as I am running out of ideas? Thanks alot!
