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Hawksmoor
07-09-2004, 02:56 PM
But how do you attach two objects together? Not a merge/weld - but suppose you have a row of, I d'know, lampposts which you want to make all one object. In max I'd just hit attach and select em one by one.

In XSI this seems a more hidden operation...?

On a positive note tho the general concess in my studio recently has been really positive with people trying XSI out and even the die hard Max fans loving it. Looks very likely we'll switch (which makes me very happy)

MndWrp
07-09-2004, 04:14 PM
unlike in max theres no real attatch-detach function .. at least not that i know of .. but you can always group or parent objects easily. theres also the merge function but that literally makes a new object out of them and to demerge you have to actually detach the faces you want to detach ...

my bet is parenting everything under a null should do what you want

cheers !

gent_k
07-09-2004, 04:22 PM
Create > Poly. mesh> Merge ... pick all your objects... rightclick... merge meshes menu appears. Hit Delete(Freeze op), if you don't want to keep the seperate objects.

vmpre
07-09-2004, 04:51 PM
Make sure you hit the Transfer all Button at the bottom of the Merge PPG.

That will carry over all you materials and such. It will also unify all your vertex colors and UV coordinates into one set.

Also it will throw out any shared materials. So if you have 10 lamp posts all using the same material and you merge them and hit the Transfer All button you get one object and 1 material.

The nice thing is if you need to preserve all the different UV coordinates you can still do that by using the Edit Transfer and manually choosing what to bring over in the merge.

Hawksmoor
07-09-2004, 06:55 PM
thanks guys - works like a charm. Its one of those weird bits about looking at a new package where you spend half the time going 'this is great!' and the other time cursing and thinking 'okay - what the hell do they call x and how does it work now'

vmpre
07-09-2004, 08:26 PM
We all know your pain...but in the end its all worth it.

:)

Hawksmoor
07-09-2004, 10:05 PM
I think so - but I always loved softimage - ever since soft 3.7ish... Something about it feels like driving a luxury car - a bit more artistic than the other packages - which is odd and kinda inexplicable... heh.

Hawksmoor
07-12-2004, 09:58 AM
Incidently - continuing the run of basic questions I've been posting:

a) Skinning - I notice that bones effect on a mesh only seems to show up in the camera viewport - Have I turned something off accidently?

b) Speaking of accidently turning off - I'v seemingly killed the property editor - which I only thought could occur if you held down ctrl when creating something. Not so bad if I create a primitive (I can always hit enter) - but annoying for an opperation like boolean or merge where I want to select certain options

I'm probably being a bit of a spam head here aren't I?

ThE_JacO
07-12-2004, 10:13 AM
1) that's because by default the camera is in "show result", other views show the current mode (that is likely to be modeling).
read about the new construction modes in the manual and everything will be clear (and actually very very cool, construction modes have brought XSI a lot closer to my TDing wet dreams of proceduralism).

2) in the preferences>interaction turn back on "popup property editors on node creation", we are roaming the dangerous wastelands of RTFineM here tho ;)

Hawksmoor
07-12-2004, 10:20 AM
Oh yes we are... so aware was I that I didn;t post that second question for a week... ;)

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