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View Full Version : Progressive meshing in 3ds max radiosity?


jcjimenez
07-09-2004, 10:03 AM
Hi all,
I'm testing with the Radiosity Engine of 3ds max. I would like to know if there is any form of making progressive refinement of the mesh like Lightscape does instead of constant refinement.

When I change the meshing size in the global subdivision settings or per object I get a constant meshing. Can I make progressive refinement of the mesh in max?

I would like to make a meshing like this but I don't know how.

(Image from other engine)
http://www.cs.utah.edu/%7Emcq/radiosity/pa6/image-1.gif




Regards,
Juan Carlos Jiménez

Maven
07-09-2004, 03:41 PM
I'm a lightscape and Max user and I don't believe you can do the same kind of meshing that LS did in Max...it really is unfortunate because that is a great way of doing things.

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