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Rmortis
07-08-2004, 09:03 PM
Hi, i read about normal maps and try do something, well tell me what do you think? I dont sure if i use correctly? I think are some errors??
In visor push -c- for see better
http://comunidad.vlex.com/rmortis/cosas/mapas.zip
http://comunidad.vlex.com/rmortis/cosas/mapmonsterx
http://comunidad.vlex.com/rmortis/cosas/mapmonsterx.zip

1-load model(*nfm?) and 2 load same name texture

Un saludo and sorry mine english.

Staffan Norling
07-08-2004, 09:14 PM
I think you should post some screenshots and informaion about wich program you need to view your models. ;)

Rmortis
07-08-2004, 09:24 PM
hi, well i put the visor for donwload in link,if i remember is a nvidia? visor.
In this computer i havent 3d card, but a can put some high model pics of one of the models(3).I think are some error but i dont sure what, when use it in other engine you can see poligons limits?? Pherpahs is a engine problem??:rolleyes:
http://comunidad.vlex.com/rmortis/cuer.jpg
http://comunidad.vlex.com/rmortis/cuer2.jpg




Un saludo and sorry mine english.

ImUrPeTii
07-09-2004, 09:38 AM
that must be a model for film,but not for game.

Rmortis
07-09-2004, 11:54 AM
Hi, the screen shots is a high model for generate the normal map texture for the low poly(i have it in other computer,when i can i send some images or download the visor) like a bump map.
Edit--with/without normal maps. model low around 2400 triangles.
http://comunidad.vlex.com/rmortis/texturas/cuernos1.jpg
http://comunidad.vlex.com/rmortis/texturas/cuernos2.jpg
http://comunidad.vlex.com/rmortis/texturas/cuernos3.jpg
http://comunidad.vlex.com/rmortis/texturas/cuernos4.jpg
:shrug: i delete high model image, use same name...
Un saludo and sorry mine english.

EricChadwick
07-09-2004, 01:58 PM
What resolution is the baked normalmap? It looks like it is rendering properly in the viewer, but it is blurry like it is too low resolution to capture all that fine bumpy detail from the high-res model. Can you post a JPG of the normal map at true-resolution?

I think you'll need a 1024x1024 or higher to capture all that fine detail. Most game normalmaps don't have details as small as that on your model, because the normal map has to be too big to reproduce it properly.

Rmortis
07-09-2004, 06:40 PM
hi, well you can download maps in link, i use 512X512.
I use a automatic uv ,perhphas this is the problem?? i need use more the program.
Un saludo and sorry mine english.

6gZ
07-09-2004, 06:46 PM
u should check your uvs!

EricChadwick
07-09-2004, 06:49 PM
Here's a reply I made in the polycount forum not long ago...

Using auto-generated UVs is a no-win situation. All those UV seams balloon your in-game vertex count, since you're duplicating UV verts all over the place. And I've yet to see an auto-generator that doesn't waste a ton of texels, so I can't see how you get better resolution from it.

Too many wasted/empty unused pixels. Better to create quality UVs and use those to bake the normals.

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