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jjshebesta
07-08-2004, 06:52 PM
HI everyone. I'm not quite sure how to fix this prob. I have a leg with 3 bones and a foot. The third bone is an odd alienesque bit of anatomy. My prob is that when I rotate the knee bone (with IK set up) the third bone (shin bone) dosent rotate in line with the lower leg. I would like it to remain parrallel, but still free to animate along the legs heading. The shin is parented to the effector.

Should my leg effector perhaps run parrelel with the leg bones rather then zeroed out on the z, maybe I need to use an expression. I tried to use FOLLOWER mirroring the lower legs rotational angles, but that quirked out. Anyways it seems all bones down the chain should mimic their parent bones, is it a coordinate system issue. I'm very green and would really apreciate some suggestions.

http://oakhillpictures.com/jj/ik2.gif

SimianLogic
07-08-2004, 07:32 PM
If you don't want it moving that way, you could always put some limits on it so it could only rotate between 0.0 and 0.01, or whatever it's default rotation is.

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