Traker
07-08-2004, 06:38 PM
I have a hand that i rigged useing some boxes as bones
The bones(boxes) are linked using the classic link
Now my problem is that when i try to rotate to hand from a joint it has a bezier motion(from point A to C and then B) and not going like a linear rotation(straight from point A to B)...If i unlink the bone that i rotated from it`s parent then everything is correct....but when i link it back it goes back in the bezier rotation...
How can i eliminate this?
I have tryed to assign to all the bonex linear float controllers but no luck
Anyone?
The bones(boxes) are linked using the classic link
Now my problem is that when i try to rotate to hand from a joint it has a bezier motion(from point A to C and then B) and not going like a linear rotation(straight from point A to B)...If i unlink the bone that i rotated from it`s parent then everything is correct....but when i link it back it goes back in the bezier rotation...
How can i eliminate this?
I have tryed to assign to all the bonex linear float controllers but no luck
Anyone?
