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ROPA
07-08-2004, 01:03 AM
Hi All again .!
This time I was trying to use normal maps for the first time for the mahanical object
It's first version of medium boss for some small game project .....
I'm still working on shader setup and textures..

http://www.orkafilm.com.pl/argail/lv_40/boss_01.jpg

and just the model




http://www.orkafilm.com.pl/argail/lv_40/boss_02.jpg


bye...

Frank Dodd
07-08-2004, 12:12 PM
Very nice, its kind of like a metalic giger'esque alien. The texture seams to work very well across the surface but the poly count sounds a little high although its difficult to tell from the phong shaded example you have provided.

Good work though I look forward to blowing it up in the near future ;)

ROPA
07-08-2004, 02:36 PM
thx...
4644 is to high ? hmmm , haw can U tell if U dont know the engine ,
or maybe u think that I could do same with less polly ?

GoK
07-08-2004, 02:47 PM
yehh i think he means you could prob acomplish the same results with a lower poly model but hey if the engine supports it then whats it matter.... unless you want people to be able to play it on slightly slower machines ;)

Jody

vec
07-08-2004, 08:18 PM
Model and textures look well done. It would be cool to see the wireframe though.

CrossFire
07-08-2004, 08:19 PM
WOW, looks great! I really like the textureing

SammyB
07-09-2004, 02:21 AM
Looks great, I think a spec. map would compliment the texture greatly though - make it look a bit more metalic and all, if that's what your going for. Nice concept!

ROPA
07-09-2004, 10:07 AM
I was working on the shader , soon I'll send the results .
And it's gonna be more metalic ...

ROPA
07-09-2004, 11:20 AM
I have changed the shader ....





http://www.orkafilm.com.pl/argail/lv_40/boss_03

and wireframe...

http://www.orkafilm.com.pl/argail/lv_40/boss_04.jpg

GoK
07-09-2004, 01:45 PM
their does seem to be a lot of polys that could be removed but this model is ace !! so who cares ;)

Jody, could we see the texture map ?

heavyness
07-09-2004, 05:30 PM
i like the new textures! brings out more details. can't wait to see this thing move!

ROPA
07-09-2004, 11:12 PM
and the texture ... I waste a lot of space :)
http://www.orkafilm.com.pl/argail/lv_40/boss_05.jpg

dtrimble
07-10-2004, 05:18 PM
That`s looking pretty sweet. My only gripe is that you are loosing some detail on the dark parts of the legs, and it looks a little muddy. Maybe it`s the lighting? I`m liking the roundness you achieved on the body and head with the normal maps. I definitely want to see some renders of it animated!

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