View Full Version : Still - Parametric Seashells
07-07-2004, 08:47 PM
Here is something I did in Cinema4d. All the geometry and textures are procedural. The shells are parametric surfaces, and their surfaces are textured with layers of gradients and noise.
07-07-2004, 10:40 PM
Normally, sea shells are built by extending the shell on top of itself as it expands from the "point" (and gets larger as it "grows")
For example, at the far end (near the tip), the shell should be touching itself, and at the near end (in front of the camera), the shell should also be touching itself (but not intersecting, like you have it).
Here's some examples on the mathematics of seashells:
Sorry about the .pdf links, but they were the best I could find.
The colors look nice, it's just that the shape of the shells kinda threw me off
01-18-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.