View Full Version : Vehicle Model (WW2)
ShadowM8 07-07-2004, 07:30 AM This is a vehicle model I am working on, enjoy!
C&C are welcomed and appreciated.
http://www.josgames.com/sdkfz5.jpg
http://www.josgames.com/sdkfz6.jpg
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crimson13
07-07-2004, 11:20 AM
very nice low poly modelling
eagerly awaiting some textures :)
CADster
07-07-2004, 09:06 PM
define low poly crimson13 :)
looks good shadow. i'd need to know what this is for (blitz, c&c, hl2, etc.) before i could crit it better.
lets see it mapped
Exactly my thoughts... What engine is this for? Does it support normal map technology?
If so, ditch some of the panels, and use those polys to give the front wheels a better round appearance. You could also get rid of some of the polys in the center of the front wheel's rims.
Good job anyway, it's very clean.
Grooveholmes
07-08-2004, 01:11 AM
Hey that looks just like a truck!
ShadowM8
07-08-2004, 06:53 AM
This model is for UT2004 engine.
The model however ran away on polycount (4500), mostly due to the large number of wheels (cylinders) and tracks. So I had to chop some more details, mostly those that can be replaced by a nice texture. The current polycount is 3873. Textures coming soon!
http://www.josgames.com/sdkfz8.jpg
Thanks for the C&C everyone!
Texan
07-08-2004, 09:37 AM
Damn sexy only things need to be said :drool:
albinochicken
07-09-2004, 03:08 AM
I really like the look of the model! But I also have to agree ... there are many places that don't need the number of poys they have (unless for a function ... like the hatches open?). Other places are small things that look like caps on the hood/front of the vehicle, possibly the front of the light, the little panels that are flipped up, and the inside of the vehicle. Also, the render is too far away to tell, but it's hard to make out what the polys are being used for on the side of the vehicle -- the part that is above the 2nd & 3rd wheel in the track. It seems that all of these could be effectively done in textures.
However, I must also ask ... what is the scale of this vehicle? Are there going to be guys transported inside? Of course, if the model is big, maybe having some of the details modeled where guys will see it isn't as bad. 8-)
But again, I really like the vehicle's look. Waiting for textures. 8-)
CrossFire
07-09-2004, 03:55 AM
WOW! I cant wait to see this textured. I can see it now ( me in driver seat running over the enemy, mu ha ha ha, ehem, sry.
ShadowM8
07-13-2004, 04:41 AM
Here's my final version of this model. I managed to cut a few more polys here and there as well as clean up the mesh. As a result I saved enough polys to make the front wheels 12 sided and go back to 10 sided wheels at the tracks. The current poly count is 3750, a nice even number :)
http://www.josgames.com/sdkfz11.jpg
Thanks for the C&C guys!
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