View Full Version : My first post here :)
Hi this is a model i just did for a farcry mod called Navy Seals : Preemtive operations.
Anyway its about 2500 polys (slightly less) and 2*512 + 1*256 texture maps.
thanks, Jody
http://www.ns-po.com/e107_files/public/navy.jpg
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pic2230
07-05-2004, 11:07 PM
Looks good! textures and proportions seem to be right. Nice work on the shaved head and 5 oclock shadow.
Jody Sol
07-06-2004, 12:07 AM
Hhm, I'd like to see some wireframes if possible. Looks pretty decent, I think mostly the modelling could be a little more dynamic, it still feels a little boxy, a little tubular, don't be afraid to really twist the geometry up! Textures are better than I can do, heh heh.
Iv Fixed some of the verts and added stuff :)
now 2608 polys
here is an update and the wire you wanted ;) Thanks for the input !
Jody
http://www.ns-po.com/e107_files/public/navy32.jpg
http://www.ns-po.com/e107_files/public/navy32wire.jpg
OK an update i hope i havent put up loads a posts :( sorry if i have im new so not quite familiar yet :)
Jody
Jody Sol
07-06-2004, 06:23 AM
Hhm. A couple things; it doesn't look like the elbows and knees will deform well, as there is no clear and definite, er, elbow or knee. Also He still feels a little tubular. Like there is no real body under there, you migh examine how clothing fall off the figure some, pictures of military folks shouldn't be too hard to come by.
Yehh your right entirely.... but that must be because you have the coolest name in the world ;) I cant really do much more to this model (ill fix the knees and elbos thing) But my next one you just wait an see :)
Thanks, Jody
ElysiumGX
07-06-2004, 04:49 PM
Very nice work. The clothing looks bright to me.
Is this normalmapped?
No not normal mapped, but its for a farcry mod so will be normal mapped eventualy. wow thanks for thinking that tho :)
Jody
heres another update.... :)
Jody
http://www.ns-po.com/e107_files/public/navysealz2.jpg
ElysiumGX
07-06-2004, 05:33 PM
No prob. I'm also working as a character modeler on a FarCry mod.
I also agree with Jody, you need to add more edges around the knees, elbows, and shoulders to help deform well for animation. And maybe add some browns to the bright green areas of the suit.
Alex McGilvray
07-06-2004, 07:14 PM
I like the contrast on the players uniform
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