JasonA
07-05-2004, 09:14 PM
Folks, tell me if I'm just not setting it up correctly but..
I'm noticing that the standard NURBS tesselation controls are still not translating into mr. IE, when I was using maya 4.5, I found that setting the tesselation settings in the attribute editor for a NURBS surface had no effect when I rendered with mr. It only changed the tesselation when using the default renderer. I accepted the fact that I would have to use the approximation editor and custom define the tesselation in there (even though it said "derive from maya", it really wouldn't).
So now I'm using Maya 6 and this STILL isn't fully integrated?? I'm annoyed at the thought that I'll again have to use the approximation editor to define the tesselation settings (even though it STILL says an option for "derive from maya", but it really won't!).
Maybe I'm not understanding how to do this correctly. Please someone tell me that I can use the Attr. editor... cause I'm really bumming on this.
Thanks for any help,
Jason
I'm noticing that the standard NURBS tesselation controls are still not translating into mr. IE, when I was using maya 4.5, I found that setting the tesselation settings in the attribute editor for a NURBS surface had no effect when I rendered with mr. It only changed the tesselation when using the default renderer. I accepted the fact that I would have to use the approximation editor and custom define the tesselation in there (even though it said "derive from maya", it really wouldn't).
So now I'm using Maya 6 and this STILL isn't fully integrated?? I'm annoyed at the thought that I'll again have to use the approximation editor to define the tesselation settings (even though it STILL says an option for "derive from maya", but it really won't!).
Maybe I'm not understanding how to do this correctly. Please someone tell me that I can use the Attr. editor... cause I'm really bumming on this.
Thanks for any help,
Jason
