View Full Version : Hummer H2 for FC Mod
This is a new version of the Hummer H2 for hightech terrorists in a Far Cry Modification (these terrorists just steal technology) It is a battlevehicle with no machine gun on the roof. My idea is to open the sliding roof where you can shoot out of the car standing on the seats. So you have three active gunners in one vehicle. I think it is quite more effective than one MG on the roof.
07-05-2004, 11:07 AM
What software are you using? Maya?
The model is solid, but looks a bit too flat. If you want a square-ish car, model the original hummer. I would have gone with the original because I find the H2 repulsive (nothing against your model, just a matter of vehicle style).
And put a bit of detail into it (mud splashed on the sides, bullet holes, etc) . It would make it look more rugged.
07-05-2004, 02:07 PM
Realy great work as everytime :bowdown:
keep it on. :D
07-05-2004, 02:45 PM
Cant wait to drive it!!!! Its looking great and well modeled (maybe on the higher side polywise, but for hf2 it might work perfect).
Dreams come true...where can i get it and when can i drive it? :) :applause:
If the Far Cry SDK comes out we can start to import and test the models. I think it will take a while.
I modeled the car with max 5.
As you see there are other people who like the new hummer. It is quite difficult to make the perfect solution for all. It is a matter of taste. I like the forerunner too but in every game which contains a hummer you only find the H1. This is the reason why I use the follower.
07-05-2004, 07:52 PM
maybe give it off-road tires ? now it has low-profile ones, more suitable for a sports-car than off-road car.
07-05-2004, 09:28 PM
Are you gonna be normal mapping it? Ya really should seeing as how its free pass in farcry's engine.
07-05-2004, 10:03 PM
Nice clean model. Personally I like the H2 for the way this mod sounds setup. Looks very technological and practical for technology stealing terroists. Again nice work
07-06-2004, 01:15 AM
Yeah, I didn't say it's a bad model. It's pretty impressive for a game model. By the way, if it's going to be a combat vehicle, you might want to use comouflage texturing. It would look pretty cool. But in order for that to be believable, you would have to change the shiny rimms and steps to a less conspicuous color (Graphite or black, etc...). Also, if it is meant for driving offroad (and I'm guessing it is) the step on the side would get in the way.
I'm sure it will look pretty sweet in Cry Engine.
07-06-2004, 08:28 PM
if you get rid of the polys down the center creating the seam, you counld conserve a few good polys. or you could use those extra polys saved to add to the tires because your entire model looks great but my eye is jsut drawnt to the faceting in the tires. you might just try adjusting your smoothing groups to get rid of those hard edges like that.
anyway, keep it up cause the model looks great.
01-18-2006, 04:00 PM
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