Changeling
07-05-2004, 06:32 AM
Hello all... Audio in 3ds max is essentially not present, other than as
(yes I know audio is not GFX, but it is part of animation after all... :) )
a) single bkgrd track
b) through plugins (eg foley studio)
My problem / question is best illustrated by a simple example.
I have a buzzing bee flying from one side of the screen to the other, towards and away from the camera...
How does one match the L - R balance and intensity of the buzzing later, when one only has the images to go by? (assuming short of forking out the $400 for foley, there is no way of doind this within max)
What softwear do other's use?
What tecquniques?
What resources?
I have posted similar questions in the 3dsmax general and scripting forums, but it seems that this is a genral question re all animation...
(yes I know audio is not GFX, but it is part of animation after all... :) )
a) single bkgrd track
b) through plugins (eg foley studio)
My problem / question is best illustrated by a simple example.
I have a buzzing bee flying from one side of the screen to the other, towards and away from the camera...
How does one match the L - R balance and intensity of the buzzing later, when one only has the images to go by? (assuming short of forking out the $400 for foley, there is no way of doind this within max)
What softwear do other's use?
What tecquniques?
What resources?
I have posted similar questions in the 3dsmax general and scripting forums, but it seems that this is a genral question re all animation...
