jimcoldt
07-05-2004, 02:50 AM
:scream: Hello...
I'm working on exporting my max files as .smd (half-life)
The files contain linked geometry as well as max bones/skin. When I import the files into Milkshape3d, the skinned parts don't move with the bones. (the reference frames are there--i.e. the mesh is 'posed' correctly on the first frame--but they don't deform with the bones' movement)
What's the deal? Does Milkshape and/or .smd not support exported skinning? I know Milkshape has its own skin tools, but I don't want to do the work in there. Please tell me what I might be doing wrong.
thanks
I'm working on exporting my max files as .smd (half-life)
The files contain linked geometry as well as max bones/skin. When I import the files into Milkshape3d, the skinned parts don't move with the bones. (the reference frames are there--i.e. the mesh is 'posed' correctly on the first frame--but they don't deform with the bones' movement)
What's the deal? Does Milkshape and/or .smd not support exported skinning? I know Milkshape has its own skin tools, but I don't want to do the work in there. Please tell me what I might be doing wrong.
thanks
