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nendo_3d
07-04-2004, 03:16 PM
i now need help again. i have got it now that when the particles hit the object it emits more particles but how do i add a shape to the ne particles. i want to use pyroclass to make the mist effect. heres a picture of wah i have atm.


http://www.psionic3d.co.uk/forums/uploads/post-2-1088954174.jpg

Srek
07-04-2004, 04:31 PM
Hi,
use one Particle Geometry object set to the mist group for this. Just assign it the PC material for the mist and it will work fine.
Cheers
Srek

nendo_3d
07-04-2004, 04:44 PM
how do i only assign the mist group to that texture.

Srek
07-04-2004, 05:00 PM
Drag and drop the mist group from the TP Settings in the Particle Geometries link field.
Cheers
Srek

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