View Full Version : I need some embarassing help...
OceanMachine45 07-03-2004, 06:24 PM Alright, I just bought Peter Ratner's 3-D Human Modeling and Animation book, and I'm stuck on page 3. Pretty sad, considering I have a degree. Anyway, I'm trying to model a knife out of nurbs curves, and the book asks to either loft 3 curves together, or connect their respective vertices together. Lofting isn't working right, and I can't figure out how to connect vertices on different curves to form a spline cage. How do you do that in Maya?
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OceanMachine45
07-03-2004, 07:00 PM
Hmmm, well I finally got the loft to work. I'd still like to know how to connect points on opposite splines though...
OceanMachine45
07-03-2004, 07:16 PM
Sadly, I'm stuck again. The book calls for copying and pasting a closed curve into a new layer, and then moving the curve away from the original object. As far as I know, Maya just duplicates curves and leaves them on the surface...unless there's another way I don't know about, which I'm trying to search the index for to no avail.
OceanMachine45
07-04-2004, 12:54 AM
please...anyone?
I'd also like to know what beveling is equivalent to. Is it extruding?
Atwooki
07-04-2004, 01:20 AM
Got a picture of the knife, Ocean?
Maybe do you a quick sample....You on Maya 5.0 or 6.0?
Aloso, get Byron's free Bevel Tool here:
http://www.cgtalk.com/showthread.php?p=1423477#post1423477
Atwooki
trthing
07-04-2004, 02:29 AM
Sadly, I'm stuck again. The book calls for copying and pasting a closed curve into a new layer, and then moving the curve away from the original object. As far as I know, Maya just duplicates curves and leaves them on the surface...unless there's another way I don't know about, which I'm trying to search the index for to no avail.
Could it be "Edit Curves> Duplicate Surface Curves"? ;)
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