View Full Version : Pirates of Carribean type effect
07-02-2004, 11:32 PM
The Part in Pirates of the Carribean when the Captin (not jack Sparrow) but the ghost, when he walks from inside the boat to outside in the moonlight, he gradually turns to bones and such. Is there a way to do that effect in Maya, and if you can, If I had a quick video clip of lets say a person walking towards me, could I edit it similar to the Pirates of the Carribean and have him "change"?
07-02-2004, 11:39 PM
I think for that type of effect you'll need compositing software. I am only familiar with After Effects and Premiere but higher end software might be better. Combustion, Shake, Inferno?
Basically you would have your live action plate and your CG plate and do a sort of animated morph between the two. A more simple (and less convincing) way would be to cross disolve the two elements. But it's basically the same idea.
To get really great, convincing efects, most is done in post with compositing software. I doubt there are any shots that are done all within the 3D software you use.
07-02-2004, 11:41 PM
Take live footage, do camera tracking, make your model, rotoscope, and composite, do some effects to fade the skeleton with the real footage.
I havent done any of that myself, and i haven't seen pirates of the carribean, but im pretty sure thats how it would be accoplished, more or less.
07-03-2004, 12:33 AM
you could render one pass with him as the skeleton, then render a full pass with him fully fleshed. Then render a pass that's completely black and white, and as the character moves from one point to the other the black would turn to white like a 3d wipe. Then use that pass to blend between the two.
07-03-2004, 03:47 AM
I think these guys have got it in a nutshell. The only addition i might add is that because the character is stepping into the light gradually towards the camera ( at least this is the part i think ur talking about ) that it might be good to use a depth pass on the character as ur 'transformation' pass. and then tweak the whiteness/blackness to match the point where the light is. :)
01-18-2006, 04:00 PM
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