Colin77
07-02-2004, 04:56 PM
Hi all,
i am starting work on a high poly character using SubD. i am used to using a single skin for game characters with clothes drawn on textures etc but i wanted peoples opinions on workflow for high poly characters.
i have roughed out the body and now need to add clothes, do you usually copy the body area and refine the copied mysh over the body until you finish the clothing or do u just start modelling over the body a fresh?
is there anything i should look out for, UVs on SubDs? is this a problem area. some threads suggested that UVs can screw up when render time. i wasn't sure if this was software specific.
is there anything else i should consider? as mentioned i'm used to games so i'm unsure what exactly shaders are and should i use them for the clothes and skin to assist rendering or would simple diffuse, spec and bump maps do?
thanks for any help
col
i am starting work on a high poly character using SubD. i am used to using a single skin for game characters with clothes drawn on textures etc but i wanted peoples opinions on workflow for high poly characters.
i have roughed out the body and now need to add clothes, do you usually copy the body area and refine the copied mysh over the body until you finish the clothing or do u just start modelling over the body a fresh?
is there anything i should look out for, UVs on SubDs? is this a problem area. some threads suggested that UVs can screw up when render time. i wasn't sure if this was software specific.
is there anything else i should consider? as mentioned i'm used to games so i'm unsure what exactly shaders are and should i use them for the clothes and skin to assist rendering or would simple diffuse, spec and bump maps do?
thanks for any help
col
