View Full Version : Curves re-building
hellbound 07-25-2002, 04:20 PM hey everybody,
I'm a newbie to maya and nurbs modeling and I was just modeling a ring but when I tried to loft two curves together it was scered so I found out that they need to be same in number of spams so I tried to re-build them but they got screwed, if you take a look at the project in this url http://geocities.com/mp3nick/Ring.zip you'll see what I exactly mean, please tell me any idea or trick about to proove it, actually this geometry is not much important but the important is I want to learn nurbs tricks more, I'd really appreciate your help
With best regards.
Mohammad
:hmm:
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svenip
07-25-2002, 04:42 PM
the link doesn't work
Take the http:// out of the link, then it works.
svenip
07-25-2002, 07:10 PM
so here's (my) solution.
ring (http://www2.fh-harz.de/~u13837/ring_svenip.mb)
i took one isoparm out of the big surface in length direction to have a path. then i took out one of the lofted surfaces which you formed to flow into the green one to get the profile. i duplicated this profile 4 times and placed them along the path and rotated them in front view to fit to the needed rotation. then i simply lofted all, deleted all the curves, and duplicated the resulting surface to the other side and attached both sides.
it's just that i took out the profile of your lofted surface to keep things clean.
btw. the other surface had a much to high division on the side :)
ahh forgot : one ring to rule them all, one ring to find them and one ring to bring them all, and in the darkness bind them. ;)
hellbound
07-28-2002, 09:38 PM
hey buddy
thanks for the help and good explanation but I stilll need the project and your link is not working please email it to me if you dont mind
Mohammad
mp3nick@yahoo.com
svenip
07-28-2002, 09:45 PM
uhh sorry :)
here's the working one
ring working (http://www2.fh-harz.de/~u13837/Ring_svenip.mb)
hellbound
07-28-2002, 10:19 PM
thanks for the working link
you know you've done a great job, but actually I was wondering why would my geo getting screwed when I loft or attach two piece together...
you mean there's no way to prevent that jerky things ?
svenip
07-29-2002, 06:25 AM
sure there is a way. make sure the parametrization on both sides fits. this is just nurbs. it's not the easiest way to modell. you always have to think about your next steps and sometimes you just build a surface to get the next curves out of it.
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