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Mongrel
07-01-2004, 12:18 AM
Hello all,
Here's a ship model second Ive made, Any suggestions on adding to realism, Details would be just for me as it will be used in a strategy game, Thanks!http://img22.photobucket.com/albums/v65/Mongrel714/P-714_render.jpg

Frank Dodd
07-01-2004, 12:28 PM
The shape of the vehicle looks very nice kind of reminiscent of the fighters in 'Buck Rodgers' the models are very low poly at the moment there is a lot of scope for adding detail I think to the shape of the weapons/prongs and cabin area detail too. It all depends on how many of these are going to be in the scene at the same time.

imscifi
07-01-2004, 01:59 PM
hey that's pretty cool. Only crit... it looks very flat on the bottom... maybee bring the bottom of the ship down just a hair in the center area and around the edge of the wings.

Lookin sweet! :thumbsup:

OveR4tEd
07-01-2004, 02:28 PM
i agree that it could be a little low poly depending on how its seen in the game. also, is the texture stretching on the cylinders at the front? you might also want to darken up the narrow sides of the ship as they stand out next to the dirt/burn on the top. the green part at the back is energy propulsion or something? if so, maybe you could use a sprite in sted of geometry as the low poly is really exagerated on it.

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