View Full Version : critique my models
06-30-2004, 01:37 AM
I am very impressed with the quality of the critiques in the forums.
Please provide critiques of this model and recommendations re texturing.
06-30-2004, 02:34 AM
I really like the character design on this model. One question I have concerns the bumps on the chest and forearms. What are they? Also maybe the gut can hang over the hips a little more, actually overlap. Nice model though.
06-30-2004, 02:46 AM
The bumps are thick areas of fur. Good comments shamarfolus
:twisted: humm What program you use to make this model?
and were the wireframe to see the mesh?
===>:D I need to see the mesh to give for you my opnion about texturing and Fur on your model, If you use maya youīre mesh is very important to make a nice FUR!
but this model if Good! I liked too :thumbsup:
06-30-2004, 01:34 PM
The transition from the extremly small legs to the extremely large torso could be a bit smoother even if you are going for an unproportional style. At the moment it looks very strange to me.
06-30-2004, 04:03 PM
Good start.. Z-brush? The mouth looks to oval, I'd work on defining the shape more; maybe once you put teeth in it and create your morphs it won't look so strange, but right now from the front view it looks a bit weird. The dispreportionate body needs some work. It's a fine idea, but I'd play around with scaling the hips at the very least a little wider, or scaling in the sides of his belly. If they're supposed to be a spare tire and beer belly, you need to give them more weight. Right now it looks like weird muscles that are bloated and don't really make sense. The bumps on the chest look weird, but may be okay once covered in fur? From the side view there's a seam that looks to hard, where his hips connect to the torso. Nipples should be pushed to the sides more and I'd clean up that hard line in his back... anyway, some suggestions... looking good so far
06-30-2004, 08:49 PM
Iuri, Rhid1en and Usagi here are responses and questions
Iuri - Yes the model was generated in ZBrush. Here is the wirteframe it will be rendered in XSI 3.5 any texturing suggestions?
Rhid1en and Usagi - What do you think about the updated model?
I have adjusted the areas you recommended
1-Transition from hips to legs
2-The belly and hips should look like bloated miuscles. How would you make these areas look more weighted?
3-The seam on the side will be smoothed.
4- Nipples are pushed to the sides.
hummm I know a bit of XSI! good program, your mesh look clear, thatīs good because, when mesh donīt look good the process of texturing became Hard , in your case the mesh will help in the process "i think" try to make 1 texture for all the body, to donīt heave the machine make 1 texture as proxy (low Quality) to see the result when is done apply the full res.<img>
07-02-2004, 06:00 AM
Not like im any position to be a critic but i would make the skull a little bigger to accomodate his brain :p
07-02-2004, 09:58 PM
thanks for the comment silverknight I'm trying to manitan a cartoony sensibility
07-03-2004, 06:09 AM
Now it looks much better. The upper and lower body don't look like two separate parts anymore. Keep it up! :thumbsup:
07-04-2004, 11:37 PM
Here is the updated model with texture. I want to avoid using fur to maintain the form's visibility.
07-05-2004, 07:20 AM
I think the face is the weakest area on the model
you've built up the body but it looks like the face has been neglected, the eye areas needs some work stick in some eyeballs and develop some edgeloops around them.
:thumbsup: Good The texture are Nice! but I think the fur isnīt hide the form of the body! but will hide the little details, fur will be nice to your cartoon monkey, if you animate, some times fur in comic caracter look great!
07-05-2004, 03:27 PM
I will try your recommendations
07-09-2004, 03:10 AM
Looks great are you going to try and achieve some kind of fur or just paint, the paint is nice but it would look alot better (in my opinion) if you figured out some fur and left the paint as is for skin to accentuate the hair.
07-09-2004, 10:18 PM
01-18-2006, 02:00 PM
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