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View Full Version : Animation Session 7 : Suspense - June 28 > July 20


SheepFactory
06-29-2004, 03:34 AM
Hi everyone ,

After a long pause we are back with another animation session!

This sessions theme is : Suspense

Rules:

- Have your character react to a situation that makes him\her\it afraid. Ie: the shower scene in psycho , a box that rattles , an unknown danger behind the door , etc. Use your imagination!

- You can choose to reveal the danger or not at the end

- Animations can be between 10 - 30 seconds.

- Modelling should be kept to a bare minimum , no need for detailed environments and texture maps.

- You can use pre-rigged characters

- You can use camera cuts

- No need for lighting/rendering. Playblasts are acceptable , the focus of this session is animation so do NOT hide the character by making a dark scene.

- NO Sound

- You can use quadrupeds.

- This session starts June 28th and goes until July 20th.

- Please post all your WIP's in this thread for critique.

- Animation done prior to this session is NOT acceptable. please create new animation for this session.

- WIP and Final animations should be 320 x 240 or 640 x 480 , using quicktime with sorenson 3 codec. Try not to use DIV-x since there is no way to scrub the animation and it makes giving critiques that much harder.

- You can post any questions you have about the session in this thread .

-----------------------


Looking forward to seeing everyones entries!

Happy animating!
Ali

erilaz
06-29-2004, 03:54 AM
Can we use sound?:D

foxco
06-29-2004, 03:56 AM
Hey Ali, im in! i was wondering when the next animation session would be up :scream:

i hope lots of people join up

/fox

SheepFactory
06-29-2004, 03:58 AM
Can we use sound?:DNope , you can convey all you need with animation , no sound needed.

Thanks for reminding though , added it in the rules :)

Mooncalf
06-29-2004, 04:11 AM
Cool, cool, cool!

This reminds me of something I read that Hitchcock said once. He said that the scariest shot in all of cinema was a camera moving slowly towards a closed door.


Hm... I'll have to resist the temptation to just move a camera slowly towards a closed door... ;)


- M

erilaz
06-29-2004, 04:18 AM
Nope , you can convey all you need with animation , no sound needed.

Thanks for reminding though , added it in the rules :)
That's what I thought. Just checking!:)

Doord
06-29-2004, 04:59 AM
So do we just post and .mov or .avi file of the animation??

mmkelly011881
06-29-2004, 05:02 AM
sheep, you said we could use 2d right?
PAP BABY!!!
time to test out the acting chops

SheepFactory
06-29-2004, 05:48 AM
sheep, you said we could use 2d right?
PAP BABY!!!
time to test out the acting chops
Sure , 2d , stop motion , all is fine

mmkelly011881
06-29-2004, 05:56 AM
sweet.. not going to bed till this is storyboarded

Ric535
06-29-2004, 05:59 AM
what about 2d vector like moho (www.lostmarble.com (http://www.lostmarble.com))

SheepFactory
06-29-2004, 06:06 AM
what about 2d vector like moho (www.lostmarble.com) (http://www.lostmarble.com))

Like I said , all mediums are fine as long as its animated :)

Purgpow
06-29-2004, 06:25 AM
Sounds good .. going to try to get it done again.


.....But dosent look likr i'm going to finish it .... i have to much school work.

Maybe next time for me..Count me out of this one.

DJ_Lizard
06-29-2004, 07:52 AM
Maybe I'll try it to, let me think about it :bounce:

Bigglzee
06-29-2004, 08:08 AM
hmm, Im in, sounds like a whole lot of gribbly fun >:)

Kricket
06-29-2004, 08:31 AM
Goody goody goody, this sounds fun :) I'm in.

Yen3D
06-29-2004, 08:53 AM
This is a great acting exercise! Ill see if I can manage some time for this!:thumbsup:

SheepFactory
06-29-2004, 08:55 AM
Everyone better join :)



I'll try to get some high profile animators give crits to the wips :)

francisvega
06-29-2004, 09:18 AM
I'll join to the party! :bounce:

akocan
06-29-2004, 09:47 AM
I also wish to join. I hope I can find the time to join.. I plan to use IK-Joe. I believe it's ok to use him??

Anyway..

This'll be very helpful for me to improve my animation skill(s?) ;)

Good luck all..

eek
06-29-2004, 09:54 AM
I'll try and have a go at this when i get a break from my day job -animating!:buttrock:

mmm....? might use a quadraped.

Demilliac
06-29-2004, 10:09 AM
Sure I'm in !
For once that I have spare time ... really great exercice ;)

Frelp
06-29-2004, 10:28 AM
Sounds great! Again, if time permits I'd love to have a bash at it! Any limitations on props etc..?

Phrenzy84
06-29-2004, 10:37 AM
Everyone better join :)



I'll try to get some high profile animators give crits to the wips :)
I know how to animate, but i have not but the theory into practice so ill try to get mine in for this challenge. Glad your trying to get some eperienced animators to crit the entries, im sure i will need alot of crits :).

Opelfruits
06-29-2004, 10:55 AM
sounds good, i'm in

Xform
06-29-2004, 10:56 AM
is it nessesary to show the character? Or can you just have it in first person view?

grury
06-29-2004, 11:45 AM
Cheers Ali, sounds like a good topic and a fair amount of time.

is it nessesary to show the character? Or can you just have it in first person view?
Guess its up to you, dont see much of a animation challange in that tho.

DimitrisLiatsos
06-29-2004, 12:14 PM
LOL ...i might have a neat idea for a small animation...if i manage finish a spot i am doing i will join u after 7 of July..
Question; Do we have to post a small storyboard?:bounce:

AnimZiggy
06-29-2004, 12:15 PM
I m in! Thanks sheepfactory for the nice topic..It's time I did some serious practice... :thumbsup:

andy_maxman
06-29-2004, 12:45 PM
yea..it sounds good.....i really missed not having participated in the prev. exercises....i hope to be there this time round..........and i will be looking fwd to the earlier winners ( the ones who got the highest votes ) to be particiapting this time too.....'polyninjai' - are u in this time?

hey gru,
howz u doin? havent seen you around for long time.
remember me...we were amongst the few people who participated on the first animation exercise.....
so are you on with this one????
cheers!!!!

SharkyBlue
06-29-2004, 01:02 PM
ooh cool.

we can use blend shapes hey? sorry if it was answered already.

Modelling bare minimum? as in, low poly? Awwwww :)

syntetik
06-29-2004, 01:20 PM
Hey! this will be my first cgtalk anim-session. I go! :scream:

mattmos
06-29-2004, 01:49 PM
Everyone better join :)


I'll try to get some high profile animators give crits to the wips :)

Count me in! Going to be interesting though because suspense in film is so tied into lighting and sound - will be challenging to attempt this with just animation...

KeesCopyright
06-29-2004, 01:55 PM
WTF is quadrupeds? It sounds like a special biped but what is it and why would i want to use it for my animations?

grury
06-29-2004, 01:59 PM
ooh cool.

we can use blend shapes hey? sorry if it was answered already.

Modelling bare minimum? as in, low poly? Awwwww :)
As in "dont waste valuable time on modelling, texturing, lighting, etc"

Cheers

grury
06-29-2004, 02:02 PM
WTF is quadrupeds? It sounds like a special biped but what is it and why would i want to use it for my animations?
:) its a Four legged animal/creature..

pearl3d
06-29-2004, 03:17 PM
mm....very nice
c o o l
:applause:

foxco
06-29-2004, 03:51 PM
WTF is quadrupeds? It sounds like a special biped but what is it and why would i want to use it for my animations?

ya its anything with quad legs man,

and read the rules before your post!!!:deal:

/fox

hugo.m
06-29-2004, 03:58 PM
This sounds cool. I'm in hoping I will have the time to completely finish it.

Sula Feff
06-29-2004, 03:59 PM
Sounds like fun, I'm in.

mmkelly011881
06-29-2004, 04:59 PM
scene 3 done!... (1,2,4,5 still to go)


(well i guess i should say... done for now)... till i see it again in an hour or two :)

jFive
06-29-2004, 05:40 PM
Sounds like fun,

So we can use a preexisting model... can I use 2 characters?

j5 out

SheepFactory
06-29-2004, 05:52 PM
is it nessesary to show the character? Or can you just have it in first person view?

The character HAS to be shown. This is a anim excersize not a directing excersize. We want to see the character scared.

SheepFactory
06-29-2004, 05:52 PM
Sounds like fun,

So we can use a preexisting model... can I use 2 characters?

j5 out

Yes you can

SheepFactory
06-29-2004, 05:54 PM
Sounds great! Again, if time permits I'd love to have a bash at it! Any limitations on props etc..?

Yes they have to be simple , boxy stuff no need for realistic props. If you have already modelled props you can use them. But I dont want anyone to spend time on modelling that can be spent on animation.

SheepFactory
06-29-2004, 05:58 PM
ooh cool.

we can use blend shapes hey? sorry if it was answered already.

Modelling bare minimum? as in, low poly? Awwwww :)

If you have a character already set up go ahead and use it.

DO NOT model a character for this session , you dont have the time to model\rig\animate a character and have a decent entry. Just parent some cubes to a rig and you are good to go.

d_jnaneswar
06-29-2004, 07:38 PM
hi guys,

my first cgtalk anim session! and im gonna do it with my first dual processor system! what more can i ask for?

can some one tell me how and whre i shoould post my wips and my session thread?
thanks

and good luck for me in this session.

allright ...alright... good luck for you all too..

seeya soon with my kickass animation ;) .

Fnote
06-29-2004, 08:36 PM
Im also in. Fnote-Out

Fnote
06-29-2004, 08:57 PM
Ok, i figure its gonna be super hard to make a superhero type character fit into a suspense scene but hey i like a challenge. Here he is.

Quick Image of my hero.

http://www.extremetuners.com/images/character.jpg

halogirl
06-29-2004, 11:03 PM
This session sounds like a whole bushel of fun, so I'm gonna give it a go. First time for everything. One tiny minor question, I know you said a quadroped was ok, but the model I would really like to use is a beetle, six legs and all. Can I swing by with two extra legs?

SheepFactory
06-29-2004, 11:35 PM
hi guys,

my first cgtalk anim session! and im gonna do it with my first dual processor system! what more can i ask for?

can some one tell me how and whre i shoould post my wips and my session thread?
thanks

and good luck for me in this session.

allright ...alright... good luck for you all too..

seeya soon with my kickass animation ;) .

You post here in this thread , Its stated in the first page under the rules ;)

SheepFactory
06-29-2004, 11:35 PM
This session sounds like a whole bushel of fun, so I'm gonna give it a go. First time for everything. One tiny minor question, I know you said a quadroped was ok, but the model I would really like to use is a beetle, six legs and all. Can I swing by with two extra legs?

Sure thing , Animate a centipede if you want :)

kevinw
06-30-2004, 01:04 AM
hmmm..... sounds........interesting.....

I just picked up packageman and I think this will be a good way to test him.

I'm IN!!

:bounce:

david72486
06-30-2004, 02:34 AM
Can we use programs like Character Studio 4 to help us with the animation?

Mooncalf
06-30-2004, 03:27 AM
oops... I asked a silly question, then I read the rules again, and my question was answered. ne'ermind.

- M

TANGOMAN
06-30-2004, 12:32 PM
This "Suspense Session" is looking really interesting and promissing,wich codec should we use?

bonohyogurt
06-30-2004, 04:31 PM
Great subject!

I'm in! (First everything for me)

Remi
06-30-2004, 04:53 PM
Ok...well it said to post all forms of WIP...so here goes.....ideas for suspenceful scenes that i'm considering...would like feedback on them if possible before I start thumbnailing:)

Job Interview
Blind Date
Tightrope Walking
Lottery Ticket/machine
Almost falling off a ledge of a building
Singing Karoke
Man putting laxative in drink for friend
Man waiting for a drop of beer to fall from a tap
Jumping from airplane
Old west shootout

Theres more....i'll have to get my sketch book to remember them all....but would like any feedback on these so far

animation-angel
06-30-2004, 06:06 PM
Those are great ideas Remi.

I particularly like Man putting laxative in drink for friend and
Man waiting for a drop of beer to fall from a tap. Those seem like they could be really funny, if well planned out. :thumbsup:

Also David72486 Character Studio is an animation software like any other, so as long as its animated you can use any software you want :)

Mooncalf
06-30-2004, 06:42 PM
Hey Remi,

Great ideas there! :)

How strange--I also thought of a lottery ticket... the scratch off kind, if that what you were thinking? (then I re-read the rules and saw that the character has to react in fear to something... and I just can't see being afraid of two cherries with the possibility of a lime)

As for me, I've been toying with the idea of a guy in a rowboat, being circled by a shark... er... a shark's fin. Er... the corner of a poly-cube. ;) I don't know if that'd be too much work, though--I figure I'd save the rocking of the boat for last, if there's time. The main thing, of course, is the character animation.

- M

SheepFactory
06-30-2004, 07:57 PM
This "Suspense Session" is looking really interesting and promissing,wich codec should we use?

Updated the rules on the first page and answered your question.

SheepFactory
06-30-2004, 07:58 PM
I am going to be doing "the unknown danger behind the door" type of scene.


Thumbnails here I come.

Purgpow
06-30-2004, 08:13 PM
Do you want the Viewer to feel Suspense?, or show the Character having Suspense in the Sence? Or does it matter?

Remi
06-30-2004, 08:22 PM
Alright....after much deliberation....thanks for animation angel and mooncalf's feedback as well....i've decided to do one of the following....Job Interview, Man waiting for a drop of beer to fall out of a tap.....I'm leaning more towards the Job Interview one right now as I have a pretty clear picture in my head what I want to happen...but will decide after I thumbnail both.....Thumbnails to come.:)

SheepFactory
06-30-2004, 08:25 PM
Do you want the Viewer to feel Suspense?, or show the Character having Suspense in the Sence? Or does it matter?
The character having suspense. Though when successfully staged both should happen.

DaVee
06-30-2004, 08:48 PM
Maybe someone talked about this. i didn't read all thread.
In rules, you taked about someone or something who's afraid.
but someone can be afraid and it could be finally a funny scene.
can we send humouristic scene or you just accept those are very dramatic ?

:)

Kricket
06-30-2004, 09:14 PM
Fear my weak ass drawing skills! I put together a rough storyboard of my planned animation.

http://demented3d.com/suspense The terror under the bed!

Not the exact camera shots I plan to use (cuz I cant draw perspective worth a damn) but you get the gist of the plan.

Remi
06-30-2004, 09:26 PM
Nice idea Kricket....well done...looking forward to seeing that one develop:)

mattmos
06-30-2004, 09:29 PM
Great storyboard! Should work well given the contest limitations. Going to be hard pressed to fit it all in to 30 seconds, plus modelling bedcovers etc, giving yourself quite a challenge!

Kricket
06-30-2004, 11:08 PM
Thanks :) To speed things up I probably wont model any blankets, just the mattresses and pillow. It is gonna be tight for 30 sec but I think I'll make it.

Doord
07-01-2004, 12:26 AM
Maybe someone talked about this. i didn't read all thread.
In rules, you taked about someone or something who's afraid.
but someone can be afraid and it could be finally a funny scene.
can we send humouristic scene or you just accept those are very dramatic ?

:)
I hope so, because what I have been thinking about doing has a ending gag.

SheepFactory
07-01-2004, 02:59 AM
Maybe someone talked about this. i didn't read all thread.
In rules, you taked about someone or something who's afraid.
but someone can be afraid and it could be finally a funny scene.
can we send humouristic scene or you just accept those are very dramatic ?

:)

Of course humour is fine. Mine will be humorous at the end also.

TANGOMAN
07-01-2004, 02:46 PM
Thanks,Im also with the funny ending ,but could we use shadows to make like the psycosis knife shadow?

DaVee
07-02-2004, 12:35 AM
Very good

I already have some idea. i ought to arrange them a little,... quickly... 'cause i realize that time is precious now.

:bounce: :wip:

SheepFactory
07-02-2004, 07:54 PM
How is everyone doing?

Frelp
07-02-2004, 08:23 PM
Been pretty tied up but should be able to make a start in a day or two. I'll post anything worth posting.:D

Remi
07-02-2004, 11:10 PM
Working on thumbs at the moment.....will post something on monday:)

mmkelly011881
07-04-2004, 05:05 AM
about 10 seconds roughed out... anyone have any good hosts that are reasonably priced so i can post once i get the first round done?

SheepFactory
07-04-2004, 06:48 AM
There are a million free hosting services you can use.

http://www.cgtalk.com/showthread.php?t=49775

Mooncalf
07-04-2004, 09:18 AM
Okay, new idea... I just couldn't seem to do anything with "guy being encircled by a shark".

As I was almost alseep last night, I happened upon this idea. I remembered a dream I had the night before, which featured of a kind of creepy bird on white and blue spiral wheels. I woke up and drew the idea down: http://www.sabudesign.com/suspense/rollingBird.jpg

Toning the bird down to a more comical duck on wheels, I decided I could use it for the suspense challenge. :) I grabbed some blank paper, a pen, and using The Animator's Survival Kit as a sturdy drawing surface, here's what I came up with...

http://www.sabudesign.com/suspense/suspenseBoard.html

Aside from your praise of my amazingly life-like drawing skills, what do you think?

I'm going to start posing this out....


- M

Kricket
07-04-2004, 06:15 PM
Hehe the duck is great, looking forward to more!

Kricket
07-05-2004, 05:26 AM
Re-rigged some of my character, built my props. Ready to animate! Hope to have some animation to show soon.

http://demented3d.com/suspense/suspense.jpg

Good ol' negative light under the bed to make it look extra-spooky.

Mooncalf
07-05-2004, 06:24 AM
Looks very cool, Kricket. :) I like the warbly-ness of the furniture... definitely lends itself to the atmosphere...

I look forward to seeing the animation!

- M

John Lee
07-05-2004, 11:49 AM
Cool i'll give this baby a shot sounds like alot of fun :)

mattmos
07-05-2004, 01:34 PM
Mooncalf - that's one freaky-ass bird! Great storyline, looking forward to the anim!

Ric535
07-06-2004, 02:24 AM
i'll give it a go - im teaching myself to animate tonight for the first tme ever - dont expect much :)

akocan
07-06-2004, 12:55 PM
Hi all.. I started to do something for the session and I did a walkcycle to see how he would walk.

I used IK-Joe, the pre-rigged thing (thanks to pepeland).

3dsmax6..

I'm waiting your C&C.

DivX5.02 codec is required.
(right click, save as) - http://www.azizk.com/aa/walkcycle_suspense.avi

Sincerely

johweedee
07-06-2004, 07:00 PM
great start on the sneak. i think my main problem with it thus far is in the way he doesn't transfer weight from one foot to the other correctly when he steps. all of his weight is on the back foot until the passing position. i think we need to see some push off of the rear leg so that the fron leg can pull the body forward. also, maybe a little side-to-side motion. hope that helps!

peanuckle
07-07-2004, 07:59 PM
My comment is also if your character is sneaking around you must make him a little bit paranoid of someone seeing him. Make him look around and have his fingers twitch just a little bit. The little things are what really bring it together.

pea~

DaVee
07-07-2004, 08:43 PM
I had an idea, with Dragon and Knight.
Below, picture of a simple knight.

http://dg1.dave.free.fr/avatar-forum/img01-s.jpg

Story
A dragon is in a deep sleep.
sudden something kick his back.
Dragon, surprised, quickly stand up.
He take a sight in his back.
and see something frightfull for him.
He can't move a bone, all his body's trembling.
We uncover a little brave Knight with a big sword.
Knight make some impressive movments with his sword and touch right dragon foot
Then the afraid dragon feel faint and fall on the brave knight.
The end. :p

SheepFactory
07-08-2004, 12:39 AM
thats a nice idea! , and a very cool knight to boot , will be fun to animate him :)


Ali

DaVee
07-08-2004, 07:18 PM
After knight, you can see dragon in all his splendour ;)

http://dg1.dave.free.fr/avatar-forum/img02-s.jpg

I'll probably use a plane for ground. i must start to animate.

David.

Mooncalf
07-09-2004, 03:26 AM
Hey DaVee,

I like your knight and dragon... very nice cartoony design. :) I look forward to seeing them in action. I'm interested in seeing your knight's impressive display of sword-swinging!

- M

Mooncalf
07-09-2004, 06:51 AM
Hey y'all,

I've got a bit of a playblast and some poses to offer up for critique. I'm still not totally clear about how to "read" timing from a stepped-key playblast--some things just seem too poppy to me until they're in actual fluuid motion. But if you see anything of note, let me know. :)

First, though, for those who don't want to search a few pages back, here's the storyboards:

http://www.sabudesign.com/suspense/suspenseBoard.html

Now, here's what I've got for the playblast:

http://www.sabudesign.com/cgtalk/duckBlast.mov (8mb)

I'm using the ubiqitous Package Man--this is his low-poly version.

The biggest issue I'm having at the moment is what his pose should be when he jumps up in the air. I want to steer clear of the dreaded "twinning" effect, but maybe it's called for here? I also don't know really how I'm going to get him to the back wall. My current plan is to have him fall after he jumps up, and then sort of crab-walk to the wall.

Also, what do you think of the blocking? Is the camera angle too boring? Is it just fine? The one thing I really like about this angle is that when the duck comes in, it looms threateningly in the scene, even though you know it's a small toy.

Critiques, and suggestions are welcome. More than welcome. :) Thanks!

- M

mmkelly011881
07-09-2004, 07:22 AM
hey moon, lookin good so far


some things i should mention...(er ask)

why does he feel he can take a breather if he has just run into this room with no exit if he's running away from the duck...
maybe it should have a door on the other side of the room... the reason he feels that he can take the breather is that he's almost home free... duck comes in... guy jumps... stumbles backwards into the door... tries to open it all sly-like... door won't open... look of surprise and fear... duck inches closer.. starts to get panicked... spins and tries to open the door forcefully.. still won't open... spins back against door... smiles weakly (maybe pulls collar "it's gettin kinda hot in here")... duck inches closer... package sidles along wall to corner... duck cuts off way to door... package bolts for other exit (original entrance).. duck double takes.. then bolts after him



edit: wow reading that made me realize i need to go to bed... good luck buddy

Mooncalf
07-09-2004, 07:50 AM
why does he feel he can take a breather if he has just run into this room with no exit if he's running away from the duck...
maybe it should have a door on the other side of the room... the reason he feels that he can take the breather is that he's almost home free... duck comes in... guy jumps... stumbles backwards into the door... tries to open it all sly-like... door won't open... look of surprise and fear... duck inches closer.. starts to get panicked... spins and tries to open the door forcefully.. still won't open... spins back against door... smiles weakly (maybe pulls collar "it's gettin kinda hot in here")... duck inches closer... package sidles along wall to corner... duck cuts off way to door... package bolts for other exit (original entrance).. duck double takes.. then bolts after him


Hey Matt... thanks for the thoughtful suggestions! :)

After you asked "why does he feel he can take a breather," my first reaction was "Ohhhh no... I'm not changing anything!" But really, why ask for critiques if all you want people to say is "Good job" right? So, really, thanks for taking the time to think through some things I may have neglected.

I like your extra door scenario... but I think it might invite a lot more activity than I'm envisioning. I'm hoping for a lot of stillness to build the suspense.

I think him stopping to catch his breath is one of those things that the audience would just accept--he's out of breath, he stops for a second. But I'd be curious to hear other peoples' opinions. Maybe it really does call attention to itself... what do y'all think?

Hm... what if he THINKS he's running into a room with an exit. He stops to catch his breath, looks around for a door, or a hallway... the last place he looks is in the direction he just came from, and that's when he notices the duck...?

You've given me some things to ponder... :)

- M

DaVee
07-09-2004, 08:17 AM
Hi mooncalf,

mmkelly011881 make good critics for your animation, and if i can add something, the duck must be more dangerous. it could be a bomb with a big timer on it.
(timer + fear = suspense)
:thumbsup:

David.

Frelp
07-09-2004, 08:34 AM
..ok, got a suggestion for the first half, but not nessecarily the right suggestion..

How about the idea that Pman is a care-taker at some sort of building and he's locking up for the night. He casually/cheerfully walks into the room with his keys, maybe whistling, locks a window or two in the room, turns round, starts walking back out (maybe fiddling with his keys so he's not really paying attention to what else is in the room), looks up and stops dead.. suddenly with a terrified posture (immense change in demeanour would be really striking).. Duck rolls in... reeeally slowly..

Then just carry on with what you've already got in the play blast to the end.

It just gives him a reason to enter the room in the first place and sets him up nicely for his un-expected encounter with.. THE DUCK OF PAIN AND DEATH!!

..who does actaully make me feel quite un-easy.. I too used to have weird dreams about birds behaving in un-bird-like ways.. you've struck a nerve here.. good job!

mmkelly011881
07-09-2004, 01:46 PM
Hm... what if he THINKS he's running into a room with an exit. He stops to catch his breath, looks around for a door, or a hallway... the last place he looks is in the direction he just came from, and that's when he notices the duck...?- M
works for me!!

You've given me some things to ponder... :)
Thats all i was hoping for buddy

i disagree with davee though about the bomb, the fact that it is just a roller duck makes it funny AND suspenseful... i would like to see those blue spirals on the wheels tho :)

Mooncalf
07-09-2004, 04:21 PM
Hey y'all... thanks again for the great suggestions. :)

DaVee: I like the idea of the Ticking-Bomb Duck. I think, though, it might be a little too cartoony for what I'm going for.

- - - -

Frelp: I really liked your caretaker/curator idea. It goes right allong with mmkelly's questions of "Why does the guy enter the room? Why does he stop?" You really put a lot of thought into the character's motivation and even his acting. :) I think I'm going to stick with a less definite "story," though. This is my first time animating something this big, and I kind of already feel like I've bitten off more than I can chew. I'd like to get more into character and story in the future, though, and I hope you won't mind throwing more suggestions my way when the opportunity arises?

I actually think birds are quite nice, but I'm glad you're afraid of my rollerDuck. :) I think the closest thing I was going for was the creepiness of a toy coming alive. Not in the (un-creepy) Pixar way, but in the (more creepy) Chucky Doll way. Though, unlike Chucky, I think the duck is made even more creepy by wearing the same facial expression the whole time.

- - -

mmkelly: Thanks again... I hate for anyone to think I've asked for their help and just disregareded it. I'm going with the "looking around and finding no exit" bit, but I never would have gotten there if you didn't ask me why he stops in the room in the first place. After looking at my new poses, I feel like it's a much stronger statement. :)

As for the wheels... haha! Well, we'll see. It would require me learning a little more about textures than I know now. So if I get to a place where I'm happy with the animation, and there's still time, I'll try to do the spirals. I want them there, too. (However, a nice benefit of not having the spirals is that I don't have to rotate the duck's wheels as he moves... )

- - -

With all that said, here's the new playblast:

http://www.sabudesign.com/suspense/noExitBlast.mov (7.5 mb)

Frelp: I forgot to mention... I really dig your idea of the change of attitude. I have him now getting ready to run out of the room, and then jumping up a little more tense and "closed." Those two poses, though, feel like they could be stronger, and more contrasted, so I'm going to keep working on them to get closer to the change of attitude you were talking about.


I look forward to hearing from anyone else. Thanks! :)

- M

mmkelly011881
07-09-2004, 05:15 PM
hahahaha great.. like that much better

2 pose change makes a huge difference.. push it as far as you can

the more i think about it (and it was in the back of my mind when i saw your sketches) the more this reminds me of when buzz and woody are stuck in sid's room with the deranged toys... maybe check them out for some reference... can't really think of any live action ref except maybe 50's monster movies


as for the spirals... yeah i agree that it's probably easier and you don't have to get stuck on doing expressions to make sure the wheels move the correct distance (which actually wouldnt take too long to set up)

Kricket
07-11-2004, 10:31 AM
First few seconds of the old man and the bed.

http://demented3d.com/suspense/mksuspense-wipa.mov (550k Sorenson3)

mmkelly011881
07-11-2004, 04:42 PM
haha great... maybe the bed should bump up at the beginning and that's what wakes him up (ex. the monster is sneaking under his bed and accidentally nudges it)

maybe the drawers bump open a bit and his glasses clatter

Kricket
07-11-2004, 05:16 PM
good idea, thanks :)

grury
07-11-2004, 06:54 PM
Nice one Mat, great character as well.
Apart from what mmkelly mentioned, my suggestion would be to give it a bit of antecipation, maybe even just by opening his eyes a wee before he gets up..it looks weird the way he gets up and then opens his eyes.

keep em coming

Cheers

Mooncalf
07-11-2004, 11:54 PM
Hey Kricket,

Nice work so far!


I agree with mmkelly and Gru--there should be an aprant reason why he wakes up, and I think his eyes should open about a beat before he wakes up-- perhaps the bed bumps once, and he opens his eyes... pause... then the bed bumps again, and THAT's what makes him sit up?

I look forward to seeing where this goes. :) (especially when he gets sucked under the bed)

- M

rooster
07-12-2004, 12:21 PM
Hi,

I'm having a go at this exercise, but I've been having trouble getting my work onto the internet!

Hopefully you'll be able to see it - the link is:

http://www.geocities.com/thetoonimator/


I started with the basic idea in mind (that the character is trapped by the camera) and then animated it straight-ahead, posing every couple of frames or so, which was exhausting!

I won't say any more, because I'm worried that I haven't managed to get the movie onto the internet. I'll talk more if anyone manages to see it!


Andy.

mmkelly011881
07-12-2004, 03:24 PM
hahahaha rooster great stuff.. i'm surprised it went 3 hours without a crit...

only crit i have is that i feel that the camera should be more of a lumbering monster type movement instead of floaty

good to see what you can do with a simple character

steverage
07-12-2004, 05:10 PM
WIP

http://www.stevenwhite.net/inside/cgtalk_wip_1_mobi.mov
[601k]

Story: Guy watchin TV switches to a horror movie... gets scared by what he sees! animated the first part only so far...

lighting/rendering prob not allowed now i think about it so ill take it out for final version...

DaVee
07-12-2004, 10:08 PM
animation test

http://membres.lycos.fr/vnord/

Animation sword is not so good. Some modification will be great, sure, but it's a test.

all critics are welcome.

David.

DaVee
07-12-2004, 10:13 PM
HAAAaaaaaaaa!!! Sorry in last post i insert a bad link.

it's this one
http://membres.lycos.fr/vnord/01.mov

:argh:

David.

SheepFactory
07-12-2004, 10:23 PM
Rooster i couldnt view yours , can someone mirror it please :(

Mooncalf
07-12-2004, 10:27 PM
Hey y'all,

I had planned to get a little further than this over the weekend, but I'll hopefully have some catch-up time coming soon... here's what I've animated so far: Our guy runs into the room, and stops suddenly, seeing that the room has no exit...

http://www.sabudesign.com/suspense/runAndStop.mov

I've never really done a run before (hardly done a successful walk), so any hints would be appreciated. Right now it's kind of like jumping from foot to foot... especially the stopping part--that's very much like jumping. But it seems to feel a least a little natural to me, so perhaps the "jumping" is part of it?

- M

grury
07-13-2004, 09:25 AM
Hey DaVee, thers seems to be a lot going on with yo guy, on his upper body specially, the neck seems to be attached to a sping. I would probably simplify the all thing, maybe having him drawing the sword as he jumps in and then land already in a attacking position, i think the ovarlaping and follow trough would work much better that way.

Only my 2 cents

Cheers

grury
07-13-2004, 09:34 AM
Nice one Mooncalf, apart from the lack of bending on the toes and fingers, its looking pretty sweet.

rooster
07-13-2004, 09:36 AM
Hi Mooncalf,

I like what you've got so far, especially the over-balancing when your character stops suddenly.

When the character enters the room perhaps it can be looking around quickly (to show it is looking for an exit). Maybe also have the hands out, as if anticipating opening a door. If you've time you could also have it running towards various walls. For example, it runs in & heads straight for the wall nearest the camera. There's no door! It turns & runs full tilt for the other wall, stops! No door! Then it spins round to examine the room more closely & sees there's no exit (You can use this moment to change the pace of the animation, showing that the character's having a thought, in other words realising it's trapped!)

Cheers!

Kricket
07-13-2004, 09:53 AM
Davee, twist the entire body when drawing the sword, not just the chest. Also have that left hand get a good grip on the scabbard.

Up to only 6 seconds on my animation, been slacking. (too much City of Heroes) Will kick it into overdrive.

http://demented3d.com/suspense/mksuspense-wipb.mov (900k Sorenson3)

After rendering it out/playing it back I noticed the hands dont always match up with the bouncy bed, thats what I get for making the bed bounce like that after I animated the body. Also when he reaches for his glasses his eyes are way off target. Other than that, all crits appreciated! :)

And yea, those are the butt-ugliest glasses in the world, but black glasses got lost in the scene. bright green is easy to spot :D

rooster
07-13-2004, 10:11 AM
Hi Kricket,


How about narrowing those eyelids (squinting) after the initial waking up? That way it makes more sense he can't see his glasses. Also, a couple of complete misses before he knocks the glasses off the table would be good anticipation for that action....?

grury
07-13-2004, 10:24 AM
nice one Kricket, his reaction works much better this time..keep em coming.

akocan
07-14-2004, 07:38 AM
Hello all..

I did the full scene but it is very incomplete.. Since I don't have much of an experience in animation, the movie so far is very lame..

I hope to improve it by tweaking.

C&C are EXPECTED! ;)

http://www.azizk.com/aa/suspense.avi

(Xvid codec required)

Sincerely,

Kricket
07-14-2004, 09:50 AM
Thanks Gru :) Rooster, I 'll try that out.

Aziz, you've got some issues with your feet sliding around a bit. After he stops and he starts to look around try to exaggerate that some more. Have him look all the way behind him, up, down, anywhere but left. But most importantly, change your camera angle. Split it up into 2 shots, dont show that mirror until the end when he surprises himself. Because when its there all along you can see the ending a mile away and it kills all the suspense.

castelle
07-14-2004, 12:50 PM
Hey gru..i just notice your icon and went to your site where you got that animation for the open. I was just trying to create the same thing in max a couple say ago using Pflow..
How did you get the movement on the bubbles?
Are you using 3dmax?
Bubbles raytrace?
Got a max file i can look at?

grury
07-14-2004, 01:28 PM
cheers castelle, the bubbles were created in Max, using the standard particules system, i used a sphere with a animated noise modifier for the more ramdom look, also played a bit with the gravity settings, the shader is just the a ratraced water material.

Cheers

castelle
07-14-2004, 11:32 PM
<Snipped>

<please use pm and do not hijack the anim thread>

mattmos
07-15-2004, 07:19 PM
Hi guys, well for various reasons I'm not gonna make this challenge, darned shame but just too busy... Next time definitely! (hang on a sec, I've been saying that about the 10 second club for how long... doh)

What I can do is provide a mirror for Rooster's animation becuase I know how flaky geocities is, and because I think it's genius!

Mirror - Rooster's suspense animation clip (http://www.mattmos.com/anims/rooster_suspense_small.mov)

C u next challenge...

Kricket - looking really nice, but I'd consider losing the violent camera move at the beginning, a couple of slow pan ins would build up the atmosphere a little better - like the angles though!

kevinw
07-15-2004, 08:33 PM
Rooster.... That's AWSOME!
Castelle...........Ummm...... I think you posted in the wrong thread.

grury
07-16-2004, 12:53 AM
hey Rooster very good job, not much to comment on the animation of the character apart from some weird movement of the legs on the first shot where he seems to be kicking the door, but its not very clear, theres seems to be a jump and the legs swap positions..
also i think the camera could do with a bit more of work, its too linear, think it would look much nicer if it had some random noise (on the rotation channel), like someones point of view, rather than just going back and forward on a straight line.
Also (I know it doesnt have anything to do with the animation), i think your animation would gain with a more "clean" rendering, specially that thick black line and wall texture on the foreground is quite distracting, at least to me.

but anyways those points dont have anything to do with the animation of the character that its quite good overall.

Cheers

andy_maxman
07-16-2004, 12:02 PM
makes me cry......and kick myself.....and jealous....yes....yessssss......makes me wanna be gollum.......i wants it.......mmmmm

hey...rooster.....that was neato! man :bowdown: :bowdown: :bowdown: ...............attitude...mood.......drama.....shivers......all there.....you rock......how on earth do you block a scene like that....

and like Gru mentioned ....( i dunno if its ur WIP ) something with the legs in the beginning...
and i thought the behind the shoulder shot of was bit flat looking....( i know lighting is not the intent )

inspiring man.....

mmkelly011881
07-19-2004, 12:26 AM
2 days... gotta get a move on!!


just added a whole bunch of scenes to my shotlist (perhaps overcomplicating things)

pap is nice and all but i'm still not used to using the wacom for linedrawing...even after 300 frames or so

Mooncalf
07-19-2004, 02:41 AM
Cool, Matt! I can't wait to see what you have going on... man, you haven't even teased us with a storyboard. :)


As for me, I'm beginning to doubt whether I'll be able to finish the challenge this time... Oh, I'm still working on it, youbetcha. Doing my best... running into some trouble with timing things, and needing to space them out after there's already too many keyframes--d'oh! Lesson learned for next time...


I'll try to post some progress tonight...


- M

Kricket
07-19-2004, 08:06 AM
Ze deadline approaches! Almost done tho, just need to drag him under the bed then have him try to scramble back out again.

http://demented3d.com/suspense/mksuspense-wipc.mov (1.6 meg Sorenson3) C&Cs welcomed!

Rooster: great great animation man, I love it! Reminds me a lot of Donald Duck the way he'd go on a rampage :)

I took your advice with the glasses, looks a lot better thanks. Didnt squint his eyes tho, he didnt seem as afraid.

Mattmos: Toned down that camera in the beginning :) If I had the space I'd do a longer pan but I'm too close to the 30 sec limit as is. grrr.

steverage
07-19-2004, 09:34 AM
aarrrggh wanted to finish this but dont know if ill have time...

www.stevenwhite.net/inside/jump_steveWhite_noLight.mov

Mooncalf
07-19-2004, 10:23 AM
Hey y'all,

Yeah, I don't think I'm going to be able to finish this by Tuesday... but I'm going to keep working on it even after the deadline. I hope y'all won't still mind giving critiques, even if I have to start my own thread...? :)

Okay, here's where I am at the end of this weekend:

http://www.sabudesign.com/suspense/newDuckBlast.mov

There's a new camera angle, inspired by a suggestion from a friend of mine. I think it does a lot for the scene--and I'm getting better at not worrying that absolutely everything stays in frame (e.g. the top of the guy's head)

Rooster: I also took your suggestion of having him look around the room while he's running. But I realize now that the camera's changed, you can't see it. But I swear, it's there! And it looks better, you know, when you can see it, so thanks for the tip!

I took off the arms for now, just because arms give me trouble, and I'm finding it easier to block out the character's balance this way. I'll put his arms back on eventually.

The "leap up, turn around" doesn't feel quite right to me, but I just can't seem to figure out what's amiss. Any suggestions?

- M

rooster
07-19-2004, 01:06 PM
Hi,

cheers for the crits - I'm working on the camera, trying out some shaking & stepping to see what works. I've still to polish off the animation so hopefully the legs will work when I'm done tweaking them! Is the deadline tomorrow? Better get my skates on!


Mattmos - ta very much for the mirror, much appreciated!

Gru - I'll play about with the rendering at some point definitely, thanks!

andy_maxman - I animated it straight ahead (I've no idea how to block it out either!) I was trying to do it from a more 2D point of view, thinking about every other frame. I'd just seen Treasure Planet & that really inspired me.

Mooncalf - Looking much more interesting (But cut out all those empty frames at the start)! Like the duck. Spooky! For the jump maybe either really speed it up so it's very snappy, or make the turn REALLY slow & twitchy, so he takes as long as possible to face the duck - you could keep his eyes closed, opening them as he finishes turning, then have a big, fast jump back against the wall, quaking in terror! (?)

mmkelly011881
07-19-2004, 05:31 PM
hehe i know im pushin it but what time (and time zone) july 20th?? cus im gonna need alot of tomorrow to finish it

SheepFactory
07-19-2004, 05:36 PM
its july 19 morning here now , so you have 24 more hours :D

Kricket
07-19-2004, 05:46 PM
The "leap up, turn around" doesn't feel quite right to me, but I just can't seem to figure out what's amiss. Any suggestions?If you slow it down and look at it it looks like he's leaping to the left. Then in mid-air he magically turns and pivots around his right toe.

Try twisting his body to the left before he jumps. The torso should be un-twisting to the right before his feet leave the ground. Get out o the chair and try it yourself to see what I mean :)

Mooncalf
07-19-2004, 06:10 PM
Try twisting his body to the left before he jumps. The torso should be un-twisting to the right before his feet leave the ground. Get out o the chair and try it yourself to see what I mean :)

Thanks Kricket... I'll try that kind of twisting. :)

By the way, if I had a nickel for every time I've held my arms out, looked around the room, and then spun around like crazy in the past few days... I'm still learning how to notice what my body's doing--I didn't realize it would be a skill that needed development, I just figured it would be obvious. :)

I think I'm also going to have to figure out the best way to set up my video camera for some reference...

- M

DaVee
07-19-2004, 07:04 PM
Hi,

kricket

Davee, twist the entire body when drawing the sword, not just the chest. Also have that left hand get a good grip on the scabbard.
Thanks Kricket. that's true. i must change the rig a bit, and it'll work much better.
--
you did very good work in your animation, i hope you'll finish it, it would be good to see the end. :)

Gru

Hey DaVee, thers seems to be a lot going on with yo guy, on his upper body specially, the neck seems to be attached to a sping. I would probably simplify the all thing, maybe having him drawing the sword as he jumps in and then land already in a attacking position, i think the ovarlaping and follow trough would work much better that way.
you're right Gru. it would work surely better than the animation i did.

Thanx for critics :thumbsup:
Below, animation of the dragon.
That the first part of the animation. Second part is the appearance of knight.
http://membres.lycos.fr/vnord/dragon.mov
I won't finish the animation before the dealine,time is too short, but i'll finish it this week.(i hope).

steverage : I like you're animation. your character have good movements :thumbsup:

mmkelly011881
07-19-2004, 07:58 PM
so... 10am PST?


hehe i guess i know what i'll be doing all night

Mooncalf
07-19-2004, 08:56 PM
Alright, I've spent about two hours trying to get this leap to feel right... plus counter-animating the head. I don't think it's perfect yet, but I think it's much better than it was. No "magically pivoting around the right foot" anymore. Is there anything else noticeably awry about this?

http://www.sabudesign.com/suspense/leapAndTurn.mov

Thanks for the crits!


- M

Kricket
07-19-2004, 09:14 PM
Davee - cool wild takes, I like it!

Mooncalf - Much better! Try snapping his head to the right right after he leaps, it looks a lil strange the way it keeps to the left the entire jump. Also after he lands put him a lil off balance to the left for a few frames and have him re-center himself.. just seems to land a lil too perfectly.

mmkelly011881
07-19-2004, 11:20 PM
lookin sharp all.. specially like mooncalf's improvements there..

back to animatin' (went to work and left after an hour so that i could work on it more)

SheepFactory
07-20-2004, 12:57 AM
Mooncalf quick advice:

In your leap there is no anticipation , and also when he leaps all the body parts move at the same time , land at the same time and come to a stop at the same time , which looks mechanical.


lead the jump with the head after anticipation and dont make the body stop right after landing have some parts follow


good luck!

Mooncalf
07-20-2004, 02:36 AM
In your leap there is no anticipation , and also when he leaps all the body parts move at the same time , land at the same time and come to a stop at the same time , which looks mechanical.

lead the jump with the head after anticipation and dont make the body stop right after landing have some parts follow


Thanks Sheep, I'll give that a try tonight!

Oh, and by the way, thanks a million for this animation challenge. Even if the deadline crept up on me like a super-stealthy attack ninja, I learned a whole bunch. I'm already looking forward to the next challenge session. :)

- M

mmkelly011881
07-20-2004, 04:47 AM
ok folks.. time to post my first animation ever
Prove to me why Cgtalk is the BEST forum ever with some great crit... im a big boy.. i can take it!

these are shots 6-10 of a 14 shot animation... i might move some of them around
A HUGE thank you goes out to my buddy Mooncalf for hosting this for me till i get the server up and running (hehe i'll try to tread lightly)

just a little backstory to set up this anim

"Cailin"
Cailin is the story of a young (about 6) Irish girl in the 1930s who just wants to be part of the family business. She wakes up when she hears the bell on her father's fishing boat, pulls on her clothes and runs out the door, down the steps to the dock where her two older brothers are waiting for her. They trip her and mock her for being so small and wanting to be like them. She cries to her father but he explains to her that she is still too young and is not ready for the sea.

When his back is turned Cailin secretly hops aboard the skiff tied to the back of her father's fishing boat. After checking to see that the boat is shipshape her father and brothers sail off.

The sea is calm for a while and Cailin falls asleep under a tarp in the hot sun. Unfortunately halfway through the voyage the fishermen encounter a massive freak storm that has been tearing up the western coast of Ireland. Being so far from shore all they can do is ride it out. The brothers go back to secure everything and see the skiff tied behind but figure it will be okay out there on the ocean. As soon as their back turns.. my animation begins... and this isnt the end of it either :)

http://www.sabudesign.com/cgtalk/mostlycloudy/MattKellyDistress.mov

I suppose that i should mention that the 3 dots on her face are not from "Predator" just in case anyone was thinking it.. they are freckles.. i just noticed the resemblance... no predator nor creatures took part in nor were harmed during the making of this exercise.


as of right now i know that several things are out of wack and need work. please bash the hell out of my animation and gimme some tips.

Stuff i learned:

Plan everything out ahead even if it's just a shotlist
Take on the most important shots first
Plan everything out AHEAD!
Rotoscoping was invented for a reason.. boats!
Put some graph paper under my wacom
Tape paper on top of wacom sometimes so that it feels more natural
Using a ruler on a wacom and trying to do animation with it is hard as hell! (thus graph paper)
Invert Colors actually sometimes works well for nighttime.. (or cool blackboard animation!)
For some reason every radiohead song goes really well with this animation (and im not even a radiohead fan)
Mooncalf is a kickass guy for helpin me out... if you all crit me perhaps you will one day become kickass as well :)

Matt Kelly

SheepFactory
07-20-2004, 05:04 AM
Hey that was real nice matt!

I love the motion of the boat and the waves , your choice of camera angles and editing also was very good.

One thing and this is a nitpick , the boys face at the end is too static for a boat rocking that much.

I just wanna see it finished now :)

PS:Radiohead rocks

PS2: Am I kickass now? :P

Kricket
07-20-2004, 05:05 AM
It was kind of hard to tell what that first shot was, at first it looked like a kite the way it was moving. Tone down that movement a bit. I know the weather's crazy, but the way that boat was moving there's no way anyone could sleep through it unless heavily medicated.

Maybe you could add a quick closeup shot of the rope fraying and snapping?

mmkelly011881
07-20-2004, 05:51 AM
One thing and this is a nitpick , the boys face at the end is too static for a boat rocking that much. hehe, he's a girl!
i might have to do that in post... the majority of her head (the ear and most of the hair) i did as static so that i didnt have to draw it over and over.. perhaps if i zoom and move and rotate the shot in after effects noone will notice the static-ness... i felt that if the camera was in the boat... you wouldnt really notice the rocking.. perhaps it's not dynamic enough..

It was kind of hard to tell what that first shot was, at first it looked like a kite the way it was moving. Tone down that movement a bit. I know the weather's crazy, but the way that boat was moving there's no way anyone could sleep through it unless heavily medicated. yeah, i certainly agree with you there... i was trying to figure out a good way to tone that down.. keep it always facing in the same direction but going over waves sideways... 90 % of the animation in this was just straight ahead with very little planning with the exception that i knew a basic idea of what i wanted in each shot. alot of stuff was done over and over and over and over and over until i liked it

Maybe you could add a quick closeup shot of the rope fraying and snapping? that was the original plan but i figured the boat bucking against the waves did the trick. what i was originally going to do involved the... wait that was the second idea.

the original idea was that one of the brothers would be fooling around on deck with an ax trying to catch a fish that was flopping around on deck.. then i realized i must be on crack if

A.) i felt that would really happen
B.) i felt that i had the skills to animate it within the deadline

the second idea involved the rope rubbing against the edge of the back of the boat and eventually.. yes, you guessed it fraying and snapping... while this probably would have handled the suspense part of the assignment, i don't know if people would care that this boat/kite lookin thing would be falling away to sea because they don't know the character who is in the boat in the back is even there. i chose to skip out on that because i felt that it would slow down the exercise even more and the suspense would be better generated later on after you learn to love the character in the skiff (which hopefully you will.. like i said this isnt done yet)

hehe theres actually quite a bit that i didnt show that has already been animated.. another 130 frames or so.. mainly because i didnt like the way it was going... i probably will also shuffle around some of the shots that are already on there or break them up in some way because i feel that it's not really flowing right now the way i want it to.


ps.. you guys are both kickass..
keep the crit comin!
pps... if you guess the origin of the saying under my username up there over my icon.. i'll give you a peanut... no google allowed... hint it's from one of the most well animated movies of all time

Mooncalf
07-20-2004, 06:02 AM
Aww, shucks... gimme a minute to gather myself--I'm blushing from teh kind words. :)


Okay, first of all, I just want to say that, animation aside, I like the tri-color Irish "Cailin" That simply tickles me.

Very cool stuff... you have a really nice mood going on there, plus a nice collection of shots. :) (I've noticed that some shots don't always flow as nicely from one to the next, but these do)


As for crits:

I agree with Kricket that the first shot is a little hard to identify. I still can't really tell what's going on there, even after your description of the bell. I assume it's attached to the boat somehow, and is ringing because of the storm...? It took me until my third time watching through when I noticed the rope and the hole (which I'm sure has a technical, nautical name) through which the rope is thread. Is the bell in the water, or in the air, or...? I think fundamentally, it's my inexperience with boat construction that makes the bell foreign to me. As many of your audience may be similarly unfamiliar with 1930's Irish skiffs, perhaps you could spell out the action a little more? A shot or two more of the bell?

(plus, perhaps an interspersed shot or two of the bell in the middle of the boat-being-tossed around shots? to emphasize the storm, and the sound, and what rouses Cailin from sleep)

Animation-wise, I haven't got much to comment on. It looks pretty darned nice. I really like the eye flutter as she wakes up. (were the freckles always going to be there, or did you add them in? I notice that they're the only thing giving shape or mass to the moving cheek... and they accomplish it tastefully)

One small thing about the eyes... I attended a lecture once where an animator mentioned that when eyes open, the lids'll stick together just a little bit. So when your top lid opens, the middle of the bottom lid will be pulled upwards, just slightly--a frame or two--and this might help add a bit to the realism of your eyes. (also works with lips, from what I hear)

Good on ya, Matt... I'd like to see where this goes... keep up the good work! :)


- M

mmkelly011881
07-20-2004, 06:34 AM
agree with Kricket that the first shot is a little hard to identify. I still can't really tell what's going on there, even after your description of the bell.don't let me confuse you guys :)
hehe the thing hanging off that rope.. is the skiff that Cailin is in being pulled by the larger fishing boat that the camera is currently viewing from. the bell only makes an appearance in the story.. not the actual animation.

The story that i wrote above comes before the entire animation that i have up there... i might have made it confusing by having her wake up again :\... another reason to plan!!.. you guys might end up thinking shes a narcoleptic or something

as for the cheek.. it's something that was in there from the start.. even from the original character design.. my entire family has freckles.. especially one of my sisters and i knew she'd like it... i dont think they were pulled off too successfully for now but, hell its my first

about the eyes.. yeah i had a bit of trouble with those as well.. the sticky idea sounds good but id have to try it out a few times just because i dont want her eyes to seem all gunked up (even though shes just waking up and her eyes probably would be) i worry that it might take a bit away from the cuteness of the character (i need as much help as i can get.. i cant seem to render anything well with my wacom anymore)

a major problem that i seem to be having (*cough* poor planning *cough*) is that there isnt much congruity between how the boat is moving from shot to shot... i think i might just leave this as it is and start on a new project because i don't believe that the other shots i had planned would add all that much to the final result

shot list: X = completed and composited
Title Shot Cailin
Lightning
Far Shot (above)
Near Front of Boat
Boat Passes Camera and goes to right trailing small boat
Shot From Deck of Big Boat back to small boat X
Shot of Front of small boat.. Rope taut then snaps X
Boat spins around wildly X
Boat bounces down hard waking girl up X
Blinks Open X
Girl looks up from under blanket
slides up, blinks in light looks worried.. Looks petrified
Shot Past Head At Boat Far Away

(possible shots)
turns back... big wave
turns back... big talons (griffin?)
turns back... rollerduck :)

movies i need to watch for reference:
Master & Commander
Finding Nemo (strangely enough not for any water or fish scenes but specifically when nemo wakes father at the beginning)
The Rescuers (Penny) & Rescuers Down Under (kickass Marahute scene Glen Keane you ROCK!)
Perfect Storm

SheepFactory
07-20-2004, 08:42 AM
Nice job to everyone who joined!


Announcing the new session in a bit , see you all there! :)

Ali

Kricket
07-20-2004, 10:00 AM
Here be my final WIP :) No frames to spare, even had to take out one small shot (hand reaching towards bed)

http://demented3d.com/suspense/mksuspense-wipd.mov (2.26 meg Sorenson3)

Any night owls have some last min crits for me?

rooster
07-20-2004, 11:09 AM
Here's my final

http://www.geocities.com/thetoonimator/Suspense_small.mov


Thanks a lot for everyone's comments!

Good idea in the first place Sheep Factory :thumbsup:.

mmkelly011881
07-20-2004, 01:45 PM
HAHAHA great job everyone... definitely like those improvements kricket and rooster


kricket great improvement on the camerawork.. only thing i'd change is i feel that he (the "monster") waits for too long at the end of the hallway..

rooster.. great improvement as well.. i really dig the end... only thing i'd change is the glasses feel like they have 0 weight to them in the last shot

rooster
07-26-2004, 11:36 AM
So.....


What happened to this thread? Where is everyone's finished animations?

Or even WIPs?



Hello?

SheepFactory
07-26-2004, 06:27 PM
Rooster i cant see yours. Must be a geocities problem :(

rooster
07-27-2004, 10:41 AM
Yeah, seems to go on & off every couple of hours.


Excellent:sad:

DaVee
07-27-2004, 10:11 PM
Well, this sample is the next part of the animation i began

http://dg1.dave.free.fr/dragon02.mov

I thought that i wouldn't be in rules with my animation, 'cause suspens is not an important part of it. But i can't resist to finish it (and post it on the thread). i hope you'll call me to order if you think this is out of place, thanx. ;)

David

mmkelly011881
07-27-2004, 11:31 PM
tighten up (shorten) those sniffs and eye bulges at the beginning

why does he jump willingly under the dragon's foot?

rooster
07-28-2004, 09:01 AM
Hi Davee,

How about at the start you see the dragon in the distance so it looks really small (And the knight looks much bigger), then the knight goes through his preparation, jumps/runs to attack... then realises how big the dragon is! (Or if you want to go for a humorous piece, you could pull out from the knight doing his posturing/showing off to show this massive dragon looking completely unimpressed/bored....?)


Nice squash & stretch on the knight. Did you have to hand-animate that part or is the rig stretchy?

DaVee
07-28-2004, 10:02 PM
Hi,

mmkelly011881,
The knight is not under the dragon foot. This is the camera view perspective. i will show you an other view with the next part. It is not so obvious with this view.

rooster,
Yes, very good idea. It's and idea i will surely develop later. A dragon who's not impressed by knight ...(Well you know the knight i did is not so impressive :) ), that's a good idea.

First and second part both : http://dg1.dave.free.fr/dragon-knight.mov 4.5Mo
I have to finish it know.

David.

DaVee
08-08-2004, 10:19 PM
Hi,

Just for fun.
With sound and some color.

http://dg1.dave.free.fr/dragon&knight02.mov ..13Mo..

By, David.

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