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opus13
06-28-2004, 06:32 PM
shake tutorials new forum, new thread. theres not many web resources out there, but then again, XSI didnt have many at first either :)

------------------------------------------------------------

item #15, faking blurry reflectings,
item #6 the 'catch me if you can' look,
item #5 random highlighting
item #4 alternative GUI
item #3 expression linking
item #2 simulating 3d in shake
item #1 smoking text

http://www.cmistudios.com/training.htm

------------------------------------------------------------

sapphire sparks edge ray effect

http://www.cmistudios.com/lessons/edgerayTut/index.htm

------------------------------------------------------------

scanline effect

http://www.cmistudios.com/lessons/scanlineTut/index.htm

------------------------------------------------------------

installing shake macros *.h files

http://www.highend2d.com/shake/tutorials/installmacro.2d

------------------------------------------------------------

i guess that's a start.

Hugh
06-28-2004, 09:34 PM
If anyone's got any technical tutorials they'd like to see, then I'd be happy to write some....

I might do one at some stage on feedback in Shake...

Byla
06-29-2004, 05:31 AM
hugh that would be fantastic!!!

opus13
06-29-2004, 09:49 PM
i agree! i am in the market for most anything...

one of my instructors at school let me use the schools old edu copy at home, indefinately (my school doesnt teach shake, and no one knows how to use it).

basically, i just ran in to a free copy of shake 2.5 for Win (yay!) but i am trying to learn it by point and click.. as he didnt know where the manuals were (boo!).

beej
06-30-2004, 09:24 PM
If anyone's got any technical tutorials they'd like to see, then I'd be happy to write some....

I might do one at some stage on feedback in Shake...
id definitely check that out. what sort of things were you thinking of?

opus13
06-30-2004, 11:15 PM
hey hugh, ill start off big for ya ;)

how about a tutorial of getting camera information out of shake, and in to a 3d application? (either 3d application specific, or not)

thanks!

beej
07-01-2004, 02:28 AM
do you mean the other way around?

opus13
07-01-2004, 03:54 AM
other way?

i was thinking: get a motion approximation from 2d video, and export that data as a script sefining camera motion in a scene.

since shake is 2.5d (no real z axis) i wouldnt think that it would work the other way around. what could it do with virtual camera data? it cant move around in 3d space.

Hugh
07-01-2004, 07:56 AM
id definitely check that out. what sort of things were you thinking of?
Here's a quicktime that I put together when I was thinking about it:

http://www.vfxtalk.com/hugh/shake_feedback.mov

It would be a tutorial on how to create this with no animation at all - the only input nodes would be three (static) RotoShapes

i was thinking: get a motion approximation from 2d video, and export that data as a script sefining camera motion in a scene.
For that, you'd be looking at a program like Boujou... There are loads of great tools around for this kind of thing, and Shake's not designed for it....

The other way around, on the other hand, is an interesting idea.... The Move3D node in Shake has a reasonable Z axis (the node has parameters like FOV, etc)

It would certainly be possible to take a plane in Maya and export the camera data to a Move3D node in Shake, so the input to the Move3D node would track to the CG... This would be potentially usable for something like a groundplane.....

At work, we have some much more extensive tools for doing this kind of thing, but they are all done as plugins and do a lot more than could be done here.....

opus13
07-01-2004, 04:09 PM
how about a small guide to cleaning up minidv footage with shakes color tools?

ive been battling this myself and cant really seem to get all of the 'yellow blockiness' gone, while maintaining a semblance of detail.

opus13
07-01-2004, 04:10 PM
...with no animation at all - the only input nodes would be three (static) RotoShapes.
that i would definately like to see!

Aneks
07-06-2004, 02:55 AM
Hi all,

I have written a couple of tutorials for shake for our internal training use but I would be happy to post them somewhere out there if folks are interested. I think the general quality of shake tuts out on the web is very limited. Basically below that is available in the manuals.

some of topics I covered on internal tuts :

motion blur on for 3d objects in shake ( more of a maya/shake tutorial)
keying when keying wont work ! ( a bit of general purpose tutorial)
renderpass math ( also a bit of maya/shake thing)

arvid
07-06-2004, 01:16 PM
XSI didnt have many at first either
..except that shake is a lot older than xsi ;)

beej
07-06-2004, 04:25 PM
Hi Aneks, i wouldnt mind reading your tutorials.

Hugh, has your quicktime been moved? i cant seem to find it there...

Aneks
07-06-2004, 11:54 PM
sure i guess its ok to put them out there. you're at RSP right !?!

wanna PM me with your email and i'll send them to you when i remember to bring my laptop to work !

sirlawrence
07-07-2004, 06:49 PM
Hi Aneks.

If you're in a giving mood, I would also GREATLY APPRECIATE having a look at the Shake tuts you have written.

Any chance you could shoot them my way?

Thanks ever so much!

Sirlawrence

beej
07-07-2004, 09:08 PM
hey aneks,

i used to work at rsp (great company), now im actually in toronto working at a studio called mr x. how about yourself?

alexx
07-08-2004, 12:50 PM
*drool*

yes please the keying tutorial :)

cheers

alexx

Aneks
07-09-2004, 04:00 AM
hi guys ...


thanks for enthusiatic response been slack but I am compiling all the stuff of the server as I am in the process of changing jobs. I gotta say these are pretty basic concept tuts designed for 3d guys to get an intro to shake but cool. have just a little more patience.

thanks ,

Tahl

Paul Moran
07-16-2004, 05:09 AM
me too ;) ...ill be patient ...

cheers mate!!

Ross Forster
07-16-2004, 05:46 AM
Yeah, no harm in taking a peek.:p

Paul Moran
07-16-2004, 07:37 AM
i have an eternal thirst to learn ;) ..at any cost

Aneks
07-17-2004, 07:53 AM
hi guys,

finally the weekend. I have one of the multipass tuts and one of the keing ones ready to disseminate. Multipass is 1.5mb zipped and keying one is more like 10mb (because I dont want to compress the source files too much !), just having the rest of them proof read for me. only problem is I don't have space to post them and until I start new job I am living on hotmail. Does anyone want to volunteer a way for me to put them in the public domain. Pardon my ignorance on all things web !!!

Thanks!

Epicentre
07-17-2004, 08:43 AM
Hey Aneks,

Could I also put my hand up for Shake tutorials. Especially the Keying one...

Always keen to learn something new.

Oxide
07-17-2004, 01:13 PM
Hey Aneks!
Talk to Paul Moran about hosting those files.
He's the brain behind vfxtalk.com and I'm sure he'd be more than happy to help you out with the hosting......

Paul Moran
07-18-2004, 05:44 AM
more than happy to :thumbsup: ...I emailed you Aneks

beaker
07-21-2004, 08:48 PM
hey Paul, can you give me a link to the thread with Aneks tutorials on your site so I can make it a sticky in this forum?

Paul Moran
07-21-2004, 09:51 PM
no worries :)

I have them listed in our shake tute section temporarily until we 'greenlight' our new tutorial code that goes live in around a fortnight.

They are here for now:

Multipass Keying - Authored by Tahl Niran (6 Mg zip file) (http://www.vfxtalk.com/tutorialfiles/shake/keying_tut.zip)
Multipass Comping with Shake - Authored by Tahl Niran (1 Mg zip file) (http://www.vfxtalk.com/tutorialfiles/shake/multipass_tut.zip)

Ill update you when the new section goes into action

Cheers,
Paul

PS: Big Thanks to Tahl for all his efforts!!!

beaker
07-21-2004, 10:56 PM
Ahh I see it now. The date on your post on VFXTalk don't change when you update a post and the thread said it was last updated Dec 2003 so I scanned right over it.

Aneks
07-22-2004, 12:12 AM
Hi again. Have started writting the motion blur in 2d tut should be don soon. Starting new job in a week and trying to get things sorted. While I'm on the topic is there any tuts that people particularily want to see done? (except for one about 3d cameras in shake, if I get that sorted i'm keeping it to myself :p )

I may have a few days in the next week !

Speak now or whatever !

>PS: Big Thanks to Tahl for all his efforts!!!

awwww shucks !

Paul Moran
07-22-2004, 09:41 AM
Ahh I see it now. The date on your post on VFXTalk don't change when you update a post and the thread said it was last updated Dec 2003 so I scanned right over it.
yeah...its a bit of a make-shift way to do things until we get our tutorials code up and running ;)

Paul Moran
07-22-2004, 09:44 AM
Hi again. Have started writting the motion blur in 2d tut should be don soon. Starting new job in a week and trying to get things sorted. While I'm on the topic is there any tuts that people particularily want to see done? (except for one about 3d cameras in shake, if I get that sorted i'm keeping it to myself :p )

I may have a few days in the next week !

Speak now or whatever !

>PS: Big Thanks to Tahl for all his efforts!!!

awwww shucks !
you cant go wrong covering the fundamental areas:

tracking / CC / etc etc

from there ...all the users of the tutorials would surely dream up a huge hit list of 'wishful' tutes :)

beej
09-20-2004, 10:17 PM
hey tahl,

i finally had a chance to hack at a blue screen using your technique. you can condense your spill supression into one colour-ex node as such:

red______ r>g?r:g
green____ g
blue_____ b<g?b:g

i hope that made sense. you can also get a reasonable key buy subtracting the supressed plate from the original, leaving you with only blue. reorder this into the alpha channel & then you can get to work on it...

hows animal treating you?

Pretorian
09-24-2004, 10:20 PM
Beaker, I saw someone already asked for this, but, can you make this thread sticky? Probably will help a lot of people! :)

Sorry if asking for a second time! :)




Thanks!! :thumbsup:

Dazabrit
12-07-2004, 09:06 PM
Hi everyone.
Has anybody got a tutorial for creating a rain collision?

I have a green screen shot where I am creating a window with a matte/photo of London city outside. It needs to be raining and I want the window to have rain drops rolling down.

Cheers. Darrell :thumbsup:

fr3drik
03-23-2005, 07:49 PM
It feels like I am double posting my tutorials everywhere, hehe. Anyway here it is:

#1
Z composite with IFF in Shake (http://www.averpil.com/fredrik/index.php?page=tutorials&id=1)

CGmonkey
03-24-2005, 06:57 PM
It feels like I am double posting my tutorials everywhere, hehe. Anyway here they are:

#1
Z composite with IFF in Shake (http://www.averpil.com/fredrik/index.php?page=tutorials&id=1)

#2
Compensating the aliased Z channel in Shake (http://www.averpil.com/fredrik/index.php?page=tutorials&id=2)

As I've said before, great tutorials. They were very well executed on a subject I'm not too familiar with! :)

Sagroth
03-26-2005, 10:34 PM
Fredrik Averpil, big thanks!

AgNO3
04-29-2005, 11:38 AM
other way?

i was thinking: get a motion approximation from 2d video, and export that data as a script sefining camera motion in a scene.

since shake is 2.5d (no real z axis) i wouldnt think that it would work the other way around. what could it do with virtual camera data? it cant move around in 3d space.

Uh shake does not do that it does work the other way around. PFtrack and Boujou are the apps you really need to do what you are thinking. PFtrack exports a corner pin node that you past into shake. I have only used pftrack. I understand the new boujou exports a shake node now as well.

DonAVP
05-07-2005, 04:01 PM
. . . http://www.cmistudios.com/training.htm

------------------------------------------------------------

sapphire sparks edge ray effect

http://www.cmistudios.com/lessons/edgerayTut/index.htm

------------------------------------------------------------

scanline effect

http://www.cmistudios.com/lessons/scanlineTut/index.htm

------------------------------------------------------------ . . .

All of these links are dead :bounce:

astrosmack
05-12-2005, 08:24 PM
Hey guys,

Check out my site for a few tutorials on customizing, redering, ect. It also has some bits on NUKE gizmos and camera convershion from houdini. Let me know what you think.

www.r3fx.com (http://www.r3fx.com)

thanks,

r3

Aneks
06-10-2005, 10:12 AM
Hey All,

Have just updated my site with a bunch of new tutorials for shake ad some new ones for other apps too !

www.tahlniran.com

Hope you find them useful

T.

Sagroth
06-11-2005, 08:44 AM
Aneks, thanks for the valuable tuts. Keep making cool updates :thumbsup:

P.S. If you write one day your techniques of generating different passes with Maya's MR SA - that would be great :buttrock:

Aneks
06-11-2005, 12:46 PM
thanks for your kind words

what would you like to see ?

for example a tut on setting up a scene in maya to be comped in another app ! realistic itegration of fotage or more about using various mental ray features ie IBL, Ambiet occluision, raymarcher stuff ? I wrote quite a nice one on the lm_2dmv shader and matchig live footage that my ex eployer won't let me show :(

But I do have another which wrote for internal use that I want to publish, about the workflow I built for this graphics package, but I will have to check with the company to see if I'm allowed to :

Sagroth
06-11-2005, 01:40 PM
Well, what concerns different features of MR - there're tuts on the web and dvds. Though, using them properly for 3d integration into live footage - sounds great. I think that would be a pretty unique tut.

Yeah, in the last post I meant the tut on actual render setup in Maya, to get all those controllable passes you show in multiPass and ambOccl tuts.

I myself struggling with passes output with MR lately, but natively MR can't do such variation of passes during one render. There're some custom shaders discussed in Maya Rendering section here, but all of them have some disadvantages in one or another way. So I'm very interested in how do you solve rendering in passes - some tricks/techniques, custom shaders or just different scene setups for speciefic pass rendering?

fr3drik
06-11-2005, 04:56 PM
I'd like to see tutorials on color correction and cg integration methods.

I'm fairly new to this and I could write a tutorial on how I usually use the mult node with values from a blurred bg plate and then the compress node to fix shadows when doing color correction and integrating cg into live footage. But! It would be much cooler if we teamed up and wrote a tutorial where everyone use different approaches to solve the same problem.

Whaddaya think?

Aneks
06-12-2005, 02:46 AM
Sure. Put something together and I will happily contribute my crappy techniques. I use a similar technique to what you are describing except I use an expand as my main colour correction node, because it can do everything a mult, compress, brightness or contrast can do. Plus it lets you work on alpha channels seperately.

T.

fr3drik
06-12-2005, 02:33 PM
Sounds good! :) We need some kind of material to comp though. Unfortunately, I can't use any of the stuff from work for obvious reasons. Any ideas?

Marsinfur
06-20-2005, 09:50 PM
Hello~ Tahl
i am kind of new here so would be a lil lost , i have a question,i am using a 'Tinder' 1.07version for SHAKE 2.46 nt and has around 45 tinder filters and in SHAKE 2.5.1 nt has only 6 why is that? there are some
really kool ones in 2.46 like 'heathaze' which is not there for 2.5.1 how could go about using that .. would appreciate any help..

Aneks
06-21-2005, 01:14 AM
I think you need to tread lightly around this issue as apple now owns shake and ver 2.46 is many years old, I am not questing the legitamacy of licences etc. A few years ago I was using shake 2.51 on PC with tinder v1.0.8-2.50. This is the correct version for that release. I am not using tider at the moment on shake 3.5 but I beleive there are still many of the filters there like heat haze which are acessable as settings in the Distorto filter. Have a look at Hugh's post here :

http://www.cgtalk.com/showthread.php?t=248570

Or you could contact the Foundry directly for some more info !

Pretorian
06-21-2005, 03:44 AM
Don't know if I saying any crap here, but I saw that DonAVP said that some links wasn't working from CMI. The working links for tutorials, including Shake, will be:

http://www.cmivfx.com/tutorials.asp

If not working again, let me know. :)

jfrancis
08-06-2005, 08:12 PM
http://www.digitalartform.com/archives/images/uvMapBlur.jpg

With a little tinkering and the right movie as input, you can make a displacement node perform UV mapping within Shake, putting an ordinary still image into motion, or creating animated 3D smear warps.

UV Map Now or UV Map Later (http://www.digitalartform.com/archives/2005/07/uv_map_now_or_u.html)

Maxim
08-26-2005, 12:33 PM
hey,

i have just finished a tut on "Automatic Cleanplate Generation" for bluescreen/greenscreen-shots.

check out:
http://www.misterschroeder.de/tutorials.html

the downloadable zip contains a pdf and a shake-script.

tell me if this is useful for you.

60degrees
11-17-2005, 12:26 PM
http://www.revisionfx.com/rstwixtortutorials.htm

NEMUS
03-23-2006, 05:12 PM
Finally, here it is, the first, the one and only awesome SPANISH Shake VideoCast. :buttrock:
This is the first one of a series of VideoCast I'm doing about some little cool ways of using Shake.
This #1 shows how to use the interface in a more personal way, showing also the capabilities of customization of GUI Shake has.
Hope you like it and find useful.

http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=105364233&s=143454

You'll need iTunes for preview.

Jorge Arango
08-05-2006, 04:06 PM
Nemus,

I'm almost decided to buy Shake and I'm checking all the tutorials that I can. Yours is the best until now for someone who doesn't know the application. Hope to see some more tutorials.

I'm loving Shake, just waiting what announcements are made at WWDC.

Muchas Gracias,


Jorge Arango


Finally, here it is, the first, the one and only awesome SPANISH Shake VideoCast. :buttrock:
This is the first one of a series of VideoCast I'm doing about some little cool ways of using Shake.
This #1 shows how to use the interface in a more personal way, showing also the capabilities of customization of GUI Shake has.
Hope you like it and find useful.

http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=105364233&s=143454

You'll need iTunes for preview.

momostarus
08-18-2006, 10:15 AM
any tutorials on how to use 3d rendered z_depth using color channel in shake ?like making the red channel blur and so on?

Filipo
10-14-2006, 04:48 PM
nice tutorials here.

fatkimi
10-30-2006, 05:35 AM
all my bro, please help me.... i want to know how to used zdeph function from maya file/output in shake....

already try in AE and Combuction all done, but got problem in shake software.. try apply same technic and tool but still not done... waaaaaaaa

help.....

Aneks
10-30-2006, 11:16 PM
If you look back in this thread you can see that Fredrik has alreadyposted a good tutorial on this:
http://www.averpil.com/fredrik/index.php?page=tutorials&id=1

also it is covered in the mannual !

beaker
12-07-2007, 09:33 PM
Please post your questions in a new thread. This sticky is for tutorial links only.

Knightly
04-11-2010, 01:10 AM
It's now 3 years since the last post in this thread, Apple has announced that Shake is dead... I don't care, it's the most powerful piece of software I own and as a hobbyist (so far), it's the best I'm going to have for the forseeable future... so I've made this for the beginner unfamiliar with the node based mindset and the workflow of Shake:

http://yafiunderground.com/Shake/index.html