View Full Version : Cel-Shading With MAX ?
kydjester 07-25-2002, 03:05 AM Is it possible to do a cel shading affect with MAX 3.0 or 4.x . Any tutorials on how to render it . If so share the knowledge . Any software that allows max to do so ?
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dvornik
07-25-2002, 03:29 AM
Cell is like cartoon, right? Our teacher has amazing results with falloff materials (with really sharp mix curve and shadow/light falloff type). Plus some flat color maps for important features. They use it for broadcast. Looks better than the Illustrate plugin - that's the one I know about.
Chris
07-25-2002, 03:33 AM
Neil Blevins has a tutorial showin how this kind of technique is done www.soulburn3d.com
kydjester
07-25-2002, 04:47 AM
thanks for info an source , it really helped me out alot :thumbsup:
xynaria
07-25-2002, 05:46 AM
Reyes Infografica released what is probably the best toon plug in for Max for free for R3. It's available for R4 but commercially, though the price is pretty favourable. :)
i saw some tuts about cel shaders at www.3dbuzz.com
PsychoMax
07-25-2002, 06:54 AM
Use Vecta3D for cel shading its a great programme!
PsychoMax
07-25-2002, 06:55 AM
Its a Plugin for 3dsmax which makes it ten times better!
there is some plugs for max how do this:
Illustrate
Incredible comicshop
Cartoon Reyes
Final Render
Some Script
etc...
Falloff Material ^_^
Marc Andreoli
07-31-2002, 10:08 PM
Try cartoon reyes...the line quality is really incredible. I have only been 'playing around' (http://www.cgtalk.com/showthread.php?s=&threadid=11132) with it so far, but it is really nice...
Here is the reyes/infografica 'cartoon' gallery...
http://www.reyes-infografica.net/remcartoo_p.php
You can download a demo version from their site, too.
havent cebas just announced they got a new one comming out?
Chris
07-31-2002, 10:56 PM
yep, finaltoon (it also ships with finalrender stage1) it has the capability to render woodcut looking stuff too...(ooh ahh)
Refracted
08-01-2002, 12:08 AM
Brazil also has a toon shader, for those who might not know.
Khepri
08-01-2002, 03:26 PM
and Brazils toon renderer is GREAT! I have worked with it and the results ROCK!
JamesDeschenes
08-01-2002, 03:31 PM
If you make a standard max light.. and turn its contrast up to 95-100 boom Toon effect.. works well with the sharp falloff material.
Here is a few samples of the idea
Simple test scene (http://www.accesscable.net/~jamie/dac/celsample.jpg)
Same idea as above but with an outline plugin (http://www.accesscable.net/~jamie/dac/Boss.jpg)
The first picture has specular reflections turned on.. if one was to turn it off you could get a much more flat looking scene if you are going for that.
Hope this helps :bounce:
an easy and effective way is to duplicate your object, push ist, flip the normals and put a 100% self illuminating black material on it, this is just a simple way for getting outlnes and sometimes this works relly good :)
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