Fasty
06-28-2004, 10:46 AM
I don't know if this is a problem anyone else but let me explain.
I create the left half of a human skeleton using skelegons and I painstakingly adjust the bank angle lollypop for each skelegon. Then all I want to do is mirror the bones to create the right side, but when I do the bank angles on the new bones aren't correct! It's almost as though it's mirrored the bones, but not the bank angles.
What's the deal? I want perfectly symmetrical bones, I don't want to have to go through all the new bones and adjust them too, only to find the right side behaving slightly different to the left side in layout, not to mention it taking twice as long! Can anyone help?
I create the left half of a human skeleton using skelegons and I painstakingly adjust the bank angle lollypop for each skelegon. Then all I want to do is mirror the bones to create the right side, but when I do the bank angles on the new bones aren't correct! It's almost as though it's mirrored the bones, but not the bank angles.
What's the deal? I want perfectly symmetrical bones, I don't want to have to go through all the new bones and adjust them too, only to find the right side behaving slightly different to the left side in layout, not to mention it taking twice as long! Can anyone help?
