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View Full Version : rendering takes sooo long times (should I say days ? :) )


butCherHeLL
06-28-2004, 06:29 AM
anyway..Im interesting about maya for 3 years.
just a question
on get good renders: Im waiting 1-2 hour for just a single single frame
with both MR and Maya software renderer
on a good PC (2.4 gighz,1gigddram.fx5600)
wat should I do ?
or am I have to use network rendering ?
should I buy 30-40 PC to not to wait so long.

3dsmax doesnt waits so long for hqscenes.
also I dont understand; why MR works faster on XSI rather than Maya ?
not same production ?
or it is software base dependent _? (ie Maya-XSI )

some ways Im optimizing my scene
by deleting unneed nodes,shapes,particles.

BillSpradlin
06-28-2004, 08:30 AM
If you have NURBS objects or SubD surfaces in your scene, optimizing your tessellation will do wonders to render time. It's difficult to say what is taking so long without knowing what exactly is in your scene and what your render global settings are. Also if you have particles/dynamics going on, you should always cache your particles.

dudders
06-28-2004, 09:21 AM
Do you have point lights and shadow maps, thats a killer.

Undseth
06-28-2004, 02:21 PM
Im soo tired right now, and stumbling upon this post, I have an excuse for showing the results after hours of omph... work.

This was batch-rendered in 7 minutes on a P4 3,2 GHz HT / 1 GB ram.
-FinalGather
-HDRI lit
-16bitRGB tif/map bumpmap / 8192 x 8192 pixels
-8bit RGB tif/map colormap / 8192 x 8192 pixels

I have learned to pay attention to sampling settings and fg stuff, else things might go on rendering for hours if I really up several settings.

http://home.no/undseth/DyretBumpTest3.jpg

butCherHeLL
06-28-2004, 03:51 PM
it is MR shadows. not deep map kinda.

http://www.bem.com.tr/images/3hour.jpg

all light are spot.
all surfaces hi-polycount
particles used.
rendered in Maya Software
took 3 hour.
if I would think to animate it about walking.
I had had to wait 1-2 week ? to get 1 min final avi ?
thanks ALL for opininons:love:

dudders
06-28-2004, 05:38 PM
there's no reason i can see that this takes 3 hours, how quick is it without the particles?

devdoka
06-28-2004, 10:25 PM
hey butCherHeLL,

3 hours its way too long for this kind of scenes(at least in your case)
- Are you messing with the options?
- have you imported your mesh from max ?
- wanna try to optimize your scene ?
- any fluids ?
- could you give us a few more details about your scene please....:)

looks bizzar....

.

lazzhar
06-28-2004, 10:34 PM
Maybe you're using a very high sampling ? make sure to start with something like 0 : 2

dann_stubbs
06-28-2004, 11:30 PM
my first thought was turn off your particles and how long does it take to render.

are your particles tiny and you have hundreds of thousands of them? also don't forget any runup time that may be happening.

how long without particles?

dann

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