Doogie
06-26-2004, 07:45 PM
I set up a double sided shader in Maya 5. It sorta works as expected in the Maya veiwport (where the textured view looks most like a render). When I bring the same file in Maya 6, the appearance is different. I dont really care if it's the right color or not, it is just harder to distinguish features and harder to animate the face like this. It's easier to use if I turn on Wireframe on Shaded, but I'm wondering if there is another solution. I'm also wondering if this would look different on a different video card?
http://3dsurfer.com/files/errorsample.jpg
http://3dsurfer.com/files/errorsample.jpg
