View Full Version : How to use dirtmap?
storman 06-26-2004, 03:53 PM Please, help! I`ve search eveywhere but didn`t find anything. I don`t know how to connect dirtmap shader to object. Thanx
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ThomasMahler
06-26-2004, 05:53 PM
What's the problem? Just try to connect the outValue of the Dirtmap Node to any channel of the material... For example, connect the outValue of the Dirtmap Node to the Ambient Channel of your Blinn Shader.
Oh, and don't forget to render with Mental Ray ;)
storman
06-26-2004, 08:07 PM
API 0.0 error 301031: call to undeclared function "Dirtmap"
API 0.0 error 301036: undefined shader "Dirtmap1"
HE writes error. What to do?
ThomasMahler
06-26-2004, 09:21 PM
Could you post your Maya.rayrc File? I'm pretty sure you messed something up in there...
mimo8
06-26-2004, 10:37 PM
find the dirtmat thread here on cgtalk and follow the instalation instructions
storman
06-27-2004, 04:38 PM
At last I`ve found the solution!!! Thanx to all! AAAA!!! Its Great!!!
ThomasMahler
06-27-2004, 05:32 PM
And what was the problem?
storman
07-27-2004, 12:31 AM
I didn`t write some words in "rayrc" file. Thanx 2 All!
poly enslaver
07-29-2004, 12:45 AM
hey guys? does dirtmap work with Maya 6? For me not
wedge
07-29-2004, 02:40 AM
for me yes it does
Stahlberg
07-29-2004, 08:30 AM
For me too.
But if you want to use it with Mark Davies subScatter node you have to add #:nodeid and then some random high number, in the Dirtmap.mi. Otherwise they fight each other. (Might work to put the id in the subScatter too, didn't try.)
BillSpradlin
07-29-2004, 09:24 AM
You should put nodeid statements in all your mi files. It makes for a cleaner installation and you don't have to worry about forgetting which one you didn't assign an ID to when you go to install new shaders.
poly enslaver
07-29-2004, 10:52 PM
Hey! How's that? Strange.. for many shaders and utilities in Maya 6 I am getting that error:
// parsing E:/AW/Maya 6/mentalray/include/Dirtmap.mi
// Warning: (Mayatomr.Nodes) : Node "Dirtmap" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII). //
// Warning: (Mayatomr.Nodes) : Node "Dirtmap" not created. //
// parsing E:/AW/Maya 6/mentalray/include/md_subScatter.mi
// Warning: (Mayatomr.Nodes) : Node "mr_subScatter" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII). //
// Warning: (Mayatomr.Nodes) : Node "mr_subScatter" not created. //
DOes anyone know how to solve that problem?
Like Stahlberg said:
But if you want to use it with Mark Davies subScatter node you have to add #:nodeid and then some random high number, in the Dirtmap.mi. Otherwise they fight each other. (Might work to put the id in the subScatter too, didn't try.)
poly enslaver
07-30-2004, 12:06 AM
Thx> I've got it. Rewrite some mi files.
super
08-06-2004, 06:59 AM
Sorry, Please tell me rewrite somewhere in the mi file? Thanks!
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