ThomasMahler
06-26-2004, 10:02 AM
Hey there,
Hope you guys can help me, that's extremely important to me:
I have to create and texture a skyscraper within Maya. I'm already pretty much finished, but I textured it with "texture dummys" - Just to see how the finished model will/should look like.
My problem is that I have to use one single 1024*1024 texture for the projections. Now, think about a row of windows at a skyscraper. How'd you texture that? Right, you'd just create the texture for one window, assing the shader to the geometry in 0 to 1 space and the texture would repeat for the whole geometry. But I can't do that - I have to use one single texture - And so, if I lay out the UV's for the window geometry the whole texture would repeat, not just the part of the texture that consists of the window texture.
I hope you guys understand what I'm talking about. I'm looking for a solution where I can, for example, create a polyPlane, do a Planar Projection and map the UV's over one part of the texture in the 0 to 1 space and tell Maya: "Hey, you should not repeat the whole texture inside the 0 to 1 space but instead only repeat the part of the texture that's inside the UV space for this piece of geometry!".
As far as I remember I've seen something like that once within 3ds Max - So I was really sure that I would not have any problems when it comes to repeating only part of a texture... But I can't seem to find a good solution for that problem in Maya - as I already said, I may only use one single texture and I can't believe that I'd have to waste my texture space with textures that are repeated over and over again...
Hope you guys can help me, that's extremely important to me:
I have to create and texture a skyscraper within Maya. I'm already pretty much finished, but I textured it with "texture dummys" - Just to see how the finished model will/should look like.
My problem is that I have to use one single 1024*1024 texture for the projections. Now, think about a row of windows at a skyscraper. How'd you texture that? Right, you'd just create the texture for one window, assing the shader to the geometry in 0 to 1 space and the texture would repeat for the whole geometry. But I can't do that - I have to use one single texture - And so, if I lay out the UV's for the window geometry the whole texture would repeat, not just the part of the texture that consists of the window texture.
I hope you guys understand what I'm talking about. I'm looking for a solution where I can, for example, create a polyPlane, do a Planar Projection and map the UV's over one part of the texture in the 0 to 1 space and tell Maya: "Hey, you should not repeat the whole texture inside the 0 to 1 space but instead only repeat the part of the texture that's inside the UV space for this piece of geometry!".
As far as I remember I've seen something like that once within 3ds Max - So I was really sure that I would not have any problems when it comes to repeating only part of a texture... But I can't seem to find a good solution for that problem in Maya - as I already said, I may only use one single texture and I can't believe that I'd have to waste my texture space with textures that are repeated over and over again...
