Romeoslin
06-26-2004, 05:20 AM
Hi, thanx helping. i'm currently trying to simulate the dust/particle blast when a bullet hits an object. you know how in the movies, bullets hit the wall and you see some sorta dust or chunks blast out from the walls. And this blast is very different from others. its very short and quick. but it grows and fades in the end. Can anyone give me some tips on approaching this? THANX
