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plaguelord
06-26-2004, 01:09 AM
Hi cgtalkers
Im making a character and I need some feedback, I going mad making clothes, Its really hard to model it for me. So I need to know if Im going on the right way.

http://www.ancestral.fototypia.com.ar/3dgallery/wizard/01.jpg


http://www.ancestral.fototypia.com.ar/3dgallery/wizard/05.jpg

Im will keep updating this thread with new parts.
made with 3d max 5.1
(sorry about my english) (mod, sorry for forgot the rules!)

KingMob
06-26-2004, 01:14 AM
<mod mode>* please follow forum rules and post wire and software used * </mod mode>

Anyways looks good, little plan as it goes down toward the end but the shoulder/arm pits looks really nice.

Please do post a wire and software tho, cause tho I am linient some of the other mods might remove the thread :)

plaguelord
06-26-2004, 01:21 AM
wires
(kingmob, my apologies)
http://www.ancestral.fototypia.com.ar/3dgallery/wizard/00.jpg

Tasu
06-26-2004, 04:18 AM
This one is hard to critique, because cloth changes dynamically as the character moves. i guess the best thing to think about, is that loose clothes are pulled by gravity whey they're not anchored by the body. so with that in mind, you should draw the lowest part of the robe thing together. that will create folds that run up to the shoulders that look like a stage-curtain. That's about all i can give ya

plaguelord
06-26-2004, 05:34 PM
light armor update

http://www.ancestral.fototypia.com.ar/3dgallery/wizard/04.jpg

iuri
06-28-2004, 08:02 PM
I like!!!!!! :twisted:

Looks Great, but I love to see some movement on youre cloth, if its keep this appearence wile moving around, youre good, the dificulty on simulatin cloth is the DYNAMIC, is hard to maintain the COOL appearance! but the still look cool man!:thumbsup::thumbsup::thumbsup:Modeling Rocks:buttrock:

plaguelord
06-30-2004, 12:55 AM
thanks Iuri, Im very busy now working on the hands, I will post the progress soon. For the dinamics Ill use reactor (3dmax), I hope to get a nice result :P .

iuri
07-01-2004, 05:45 PM
I see once the reactor working, this plugins for 3DSmax is longer more esay to simulate cloth, I Work with maya and I know How difficult is to simulate a cloth in cpCloth on it. I Keep waiting to see the results!

dominicqwek
07-02-2004, 05:55 AM
looks nice. may i suggest tearing up his coat at the bottom, a little and wear and tear won't hurt right? :)

silverknight
07-02-2004, 05:57 AM
Geez thats freaking awesome! I havent thought of doing clothes myself (I do the characters with clothes atached) So are you going to use the robe on anything in specific? It would look awesome in an RPG btw

plaguelord
07-03-2004, 07:52 PM
thanks all for the critiques, I get great ideas from them.

silverk, of course it wil be a rpg character :D (ps: I like your nick)

another update: (the belt is temporary)
http://www.ancestral.fototypia.com.ar/3dgallery/wizard/02.jpg

andyspence
07-03-2004, 09:06 PM
Looks nice. Are you modeling the clothing around a character? Its just the sleeves look kind of weird. They look like their too long and once the arms are inside (or the hands on the end), the cloth won't look like its hanging off the body. The rest looks great!

Its hard. I had a nightmare doing thin loose trousers on a character, which is why I guess a lot of people do chics in tight trousers.

Keep it up!
-Quad.

plaguelord
07-12-2004, 02:23 AM
another update (hands, head)


http://www.ancestralrecall.com.ar/3dgallery/wizard/08c.jpg

hpslashluvr
07-13-2004, 03:27 PM
are hands usually that big in relation to the face? i might be wrong, it's just that his head seems so small in relation to his body

the only thing that bothers me really is that the cloth for the arms is not resting on the arm, but that's it

the cloth is sort of strange enar the end too, it bulges at the wrist?

plaguelord
07-13-2004, 05:22 PM
thanks hp, good critiques, I take a look to the head size, and the hands are in that position because I want to show it, the correct position will be in horizontal line and resting in the cloth

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