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didier13
06-25-2004, 06:17 PM
Hi all,

Another finished work. i've tried to simulate the deep of a reef.
Don't search a beach and a coca cola, there's no one :)

Thank you for your comments


http://www.mazal-tv.com/didier/reef_big.jpg

kweechy
06-25-2004, 06:24 PM
Wow nice stuff, there's no focal point, but I think that makes it seem more like a photo from a vacation or soemthing that was casually shot, I like it. Can we see a wireframe please? Also what software did you use and how'd you make the trees?

didier13
06-25-2004, 06:40 PM
This one had been made with WCS 6.0
i've no mesh to show you because this soft doesn't really work with Mesh (it can export mesh as i've used in my other stuff done in lightwave
(http://www.cgtalk.com/showthread.php?t=151199)

Trees are clip mapping technique

the_bully
06-28-2004, 11:41 PM
wow the water is great

jkyoutsey
06-29-2004, 12:00 AM
The ground seems too gray. It could use some earth tone to it. Some browns and some occasional grasses on the ground as well. It kind of looks like a bunch of trees just growing out of rock. And chances are that the ground would not be so bumpy as you enter the water. It would smooth out to sand. So the merge between the land and water needs to smooth things out.

Edit: In addition, if this is for an animation it may not matter, but for a still, all of your trees are growing perfectly straight up. They need some randomizations since they would grow at all different angles...

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