Hamzter
06-25-2004, 04:15 PM
In the process of creating a high poly asian female head, and I've come across problems with the section of the mesh that connects the two lips. I'm using 3d studio max 5 with a meshsmooth modifier, and there's an odd kinda crease appearing, I assume it's because of the combination of the sharp corners and about 10 edges merging onto one vertex. Anyone got any advice on how I should be modelling this bit? Also, I'd be glad of any other comments/crits on it :)
http://www.varleyclan.force9.co.uk/3d/Asian1.jpg
http://www.varleyclan.force9.co.uk/3d/Asian2.jpg
http://www.varleyclan.force9.co.uk/3d/Asian3.jpg
http://www.varleyclan.force9.co.uk/3d/Asian1.jpg
http://www.varleyclan.force9.co.uk/3d/Asian2.jpg
http://www.varleyclan.force9.co.uk/3d/Asian3.jpg
