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Hamzter
06-25-2004, 04:15 PM
In the process of creating a high poly asian female head, and I've come across problems with the section of the mesh that connects the two lips. I'm using 3d studio max 5 with a meshsmooth modifier, and there's an odd kinda crease appearing, I assume it's because of the combination of the sharp corners and about 10 edges merging onto one vertex. Anyone got any advice on how I should be modelling this bit? Also, I'd be glad of any other comments/crits on it :)

http://www.varleyclan.force9.co.uk/3d/Asian1.jpg

http://www.varleyclan.force9.co.uk/3d/Asian2.jpg
http://www.varleyclan.force9.co.uk/3d/Asian3.jpg

Nicool
06-25-2004, 06:46 PM
It has been asked many times, you would find a reply on this board.

1 - Study lips shape/anatomy

2 - Add one more edge at the corners to manage the borders easier


:thumbsup:

ray
06-25-2004, 08:53 PM
this is a layout that works quite well for me:

(not tested for animation though)

depleteD
07-20-2004, 03:48 AM
whats the best way to plan ahead to attach a ear. i ahve to sub divide a couple times around my ear so i can maintain quads

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