View Full Version : pause render-resume later
butCherHeLL 06-25-2004, 12:26 PM is there a mel script or a way to pause a ongoing rendering work-resume later
?
any knowledge ?
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pixelmonk
06-25-2004, 12:37 PM
is there a mel script or a way to pause a ongoing rendering work-resume later
?
any knowledge ?
You could build one but all you have to do is cancel your batch job then go into the render globals and adjust the first frame to be rendered based on the last frame that was rendered before you stopped the job. You "could" build a mel script for that, but a monkey could do what I just mentioned.
butCherHeLL
06-25-2004, 02:05 PM
I mean about:
1 single frame. so it takes 3-4 hour an a best non optimized render global settings.
PC is best one 3. gig p4 128mb ati nforce chpset. 512 ddram
SpriteGF
06-25-2004, 08:09 PM
On Mac OS X and Linux, you can stop a process using the kill command. Find which process the Batch Renderer is by typing ps aux in Terminal, and then type kill -STOP processID to stop it temporarily. To resume, enter in kill -CONT processID.
You can stop a batch render from the task manager in windows by finding the process mayabatch.exe and killing it.
Another useful trick is if you give the task a low priority you can carry on doing your thing while it renders in the background. It'll only use the processors when they are not being used by apps with a higher priority.
grafix
06-28-2004, 02:01 PM
There is a freeware tool available that allows suspension of processes. You can download it here:
http://www.sysinternals.com/ntw2k/freeware/procexp.shtml
Basically, it's an extended task manager, by right-clicking on the process you want to modify, you can not only assign different priorities but it gives you also the possibility to kill or suspend the process. Upon resume your render goes on as if nothing had happened...
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