mukiex
06-25-2004, 05:49 AM
http://emonville.com/images/Costumes/ghost_mage_sketch.jpg
http://emonville.com/images/Costumes/views.jpg
http://emonville.com/images/friends/scott/wip_1.jpg
http://emonville.com/images/friends/scott/wip_2.jpg
http://emonville.com/images/friends/scott/wip_3.jpg
Feel free to critique/argue about the style, but the things I'd much prefer to hear about :
1. Faithfulness of profile sketches to original sketch.
2. How the model is currently comparing to both.
At the moment her hair is very place-holder (along with her hands and to a lesser extent, the feet) at the moment, hence the fact that it looks wrong/odd in the direct front shot. Any alternative method advice would be much appreciated. In the end I'll probably make the ends of each hair clump wide and use alpha maps if I can't think of anything better to do.
Same goes for the face.
Flatshade/Wireframe shots on request
http://emonville.com/images/Costumes/views.jpg
http://emonville.com/images/friends/scott/wip_1.jpg
http://emonville.com/images/friends/scott/wip_2.jpg
http://emonville.com/images/friends/scott/wip_3.jpg
Feel free to critique/argue about the style, but the things I'd much prefer to hear about :
1. Faithfulness of profile sketches to original sketch.
2. How the model is currently comparing to both.
At the moment her hair is very place-holder (along with her hands and to a lesser extent, the feet) at the moment, hence the fact that it looks wrong/odd in the direct front shot. Any alternative method advice would be much appreciated. In the end I'll probably make the ends of each hair clump wide and use alpha maps if I can't think of anything better to do.
Same goes for the face.
Flatshade/Wireframe shots on request
