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mukiex
06-25-2004, 06:14 AM
"Oh My God Robots"

A quick skirmish on an arctic cruise.
A little over a minute long.

Done in Maya


This is the final of my first 3D animation class. (3rd 3D class, the first one was modeling and the 2nd one was composition and web)

Feel free to rip into this one, links to better ways to do things are much appreciated.

Done in Maya.

And so here we go (http://interactive.colum.edu/students/pmartinez/3d/animation/final_project_small.avi).

Alternative Quicktime for you Mac users (http://interactive.colum.edu/students/pmartinez/3d/animation/final_project_small.mov)

I'd offer up the full version, but that's 60 megs and it'd kill my school server. I don't want the system admin beating me up. ^_^ Quality's a bit sharper on that one, but I can deal.

Oh, and a picture :

http://interactive.colum.edu/students/pmartinez/friends/Scott/ship_temp_3.jpg

Disclaimers (Not excuses, and to be read AFTER watching...)
- The boat was done in like, five minutes
- Texturing of the scene (free web backgrounds, mostly) took 1-2 hours.
- Moon's from Nasa.gov (my tax dollars, my pictures =P )
- Lotsa tool fighting. I need to find a good clean tutorial on character sets and such. Once again, no excuses.
- Whole thing animated (not counting character creation or anything) in something like 4-6 hours.

coo_kie73
06-25-2004, 06:57 AM
U need to work more on the camera movement and the character animation. There is almost no anticipation and everything seems floating in the air. The water looks quite still as if it is a solid. Perhaps you should put this in WIP and keep improving from there.

Regardless all of, it is a good start and keep improving. :)

Xode
06-26-2004, 03:20 AM
for the amount of work youve done, its not bad, but heres the main things i would look to improve on regarding the animation.

1) continuity of movement speed: during her jump her animation slows down and speeds up inconsistantly.

2) overall speed: most of the animation looks like its happening in slow motion. while thats okay, i think you should speed up some parts of it to a faster pace that looks more realistic so we have a better feeling of whats SUPPOSED to be in slow motion and whats normal.

3) the camera zoom at the beginning stops WAY too abruptly. Slow it down as it comes to a stop on her face rather than having it zoom up and instantly stop. its called easing in/easing out, and in most cases it helps the animation feel better when its used properly. Actually apply this to most of your camera movements, they all seem too sudden in the speed of the changes.

4) try and make things flow better, one thing that bugs me a bit after watching it a few times is when shes spinning in the air, it looks like shes spinning one way then just stops and spins another way, that shouldnt be possible, try to smooth it out so it loses that odd direction change near the end of it.

Keep working, its looking good to start. :)

ps: the anticipation and stuff is also important, if you can find a book on animation you should definetally read it, anticipation and weight and timing are some of the most important things to realistic animation.

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