View Full Version : Render Passes
DSedov 06-24-2004, 07:34 AM Hello! I have a quick question. How do you guys orgonize your render passes. Our latest shot had about 16 passes and managing that was a hell, as with reassigning materials to some of them (like occlusion)
Do you have a technique to maintain everything in one scene, and not keep 10 referenced scene and 10 scenes with geometry and different shading which is being referenced in the scene that define passes.... <- did I just write that..
Well anyway, share which technique do you use to orgonize all the passes! Im not talking about spec,def,beauty etc, cuz u can output them with renderpasses built in function in maya.. BTW, we use Mental Ray and Maya 5 on most of the stations.
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The Render Passes (http://www.technolumiere.com/software/renderpasses.html) plugin may help out since Maya's built-in support for render passes is so poor. It requires some basic MEL knowledge, though.
Not that it matters now, but I'm (very slowly) working on a render pass manager similar to XSI's.
incubism
07-16-2004, 04:38 AM
Hey there.
i am an XSI guy trying to get Maya to render passes and would be interested in knowing how you go setting this up....
cheers
ericlo
07-17-2004, 02:32 PM
HI
:wise: I want to use renderpass v1.11 for maya 6 ! I loaded to plugins manager !
But i hadn't saw "Renderpass" in main meun. Why?
:bounce: THANK Urs
incubism
07-18-2004, 01:29 AM
You can't have set it up properly,
have just done the same here and it works a treat.
(thanks Andrew Chapman)
I'd go back and try again if I was you.
Did you change the env var.?
ericlo
07-18-2004, 05:52 PM
:thumbsup: Thank urs!
:buttrock: i knew what are happen! Becauce i haven't replace new maya.env!
I should that wirte some path to "maya.env" follow :
MAYA_SCRIPT_PATH = %MAYA_LOCATION%\add_plugins\RenderPasses
MAYA_PLUG_IN_PATH = %MAYA_LOCATION%\add_plugins\RenderPasses\win32\6.0
(Notes : i created "add_plugins\" in maya program folder)
Now ! i can tried this great plugins ! Very amazing !
before i think this function only on XSI . but i must improve my MELs Skill !
:bounce: Special Thank Andrew Chapman (Senior Technical Director - Framestore CFC)
Splin
07-20-2004, 01:42 AM
Thank you CIM, that plug seems to be really neat!
JustLearning
07-20-2004, 04:33 AM
Hello. Im trying to render shadows seperately with Mental Ray. I was looking at ur references to RenderPass for Maya and was wondering if rendering in passes is the same with Mental Ray as it is with regular Maya Software? do i need to set up lights with shadows a certain way? Im basically working with some HDRI and I want the ground plane to reflect text and be whiter, but without reflecting the complex HDRI image. So im trying to render the shadows, text, and ground planes seperately so I can composite seperately. Any help is greatly apprecciated.
incubism
07-21-2004, 12:23 AM
When it comes to passes I personaly have an anything goes attitude.
Within XSI you have a passes section where you can have as many passes as you want and control everything with partitions.
It is a bit of a problem with the Maya software that you don't have the same straightforward workflow.
Hence the below interest in the Render passes add on mentioned below.
You can have a light in your scene that's only purpose is to produce shadows, so you can hide everything else except for what you want to cast shadows and have a shadow receiving object with your Surface Shader.
But I am a new Maya user.....
just trowing in my 2 cents.
The Learning Maya 6 Rendering book is a great tool....
I'm working through that at the moment,
the compositing side in relation to Render Passes is a bit thin though,..
It's no wonder they didn't break their scenes up for LOTR..
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