View Full Version : Where do I put the meshsmooth ?
Joebount 07-24-2002, 09:26 AM Hi guys !
I've got a fight with my boss : with a biped, where do you place the physique and the meshsmooth ?
|
|
Because if the Meshsmooth is on the top such:
Meshsmooth
physique
mesh
The physique calculate less poly for the animation of your character (if yours is low poly or normal best model ^_^)
in the other combination the modifier have to work hardly !!
:)
Meshsmooth on top, definitely
I did a quick test render to show the difference between the two.
So who was right, you or the boss ?:)
here's the pic :rolleyes:
Taoizm
07-25-2002, 08:10 PM
What Daxx said. Meshsmooth on the top so that I get faster feedback. Why deform a high rez mesh if I don't have to?
Joebount
07-25-2002, 08:45 PM
Hey hey hey !
I was right :thumbsup:
Thanks for your posts guys ! :beer:
Originally posted by Taoizm
What Daxx said. Meshsmooth on the top so that I get faster feedback. Why deform a high rez mesh if I don't have to?
:bowdown:
luigi
07-26-2002, 12:06 PM
my contribution to this thread.
If your model have a diferents parts copy the meshmooth modifier on one object and paste as instance of the others objects.
it will be more quicly only making changes in one object the rest will change too.
I normally disactive meshmooth for see quicly animations in viewport.
i normally use sliders wired to meshmooth for do it.
if you have diferents iterations in objects with two slider or tree you can control all the scene.
For people like me who use meshmooth a lot and don't want to have one big instanced modifier, Neil Blevins wrote a script called meshsmooth control that will allow you to assign global values to objects that have non instanced meshmooth modifiers.
It's part of the blur script pack that I can't recommend enough.
You'll find it at http://www.neilblevins.com/blurscripts/blurscripts.htm
CGTalk Moderation
01-13-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.