AWD
06-23-2004, 10:33 PM
I'm a starter 3dsm modeler and I'd like to find out more about meshsmooth modifier. I've found many tutorials where it's stated that meshmooth does not 'like' triangular polygons. Notice the example:
http://www.geocities.com/hazecars/RS6.txt
That's how I'd make the marked part of the hood, as you can see, I'd should make a triangle, it seems absolutely neccessary there. Do I really have to avoid triangles in order for meshsmooth to work correctly? If yes, then how do I do that (let's say, according to the example given)? What would go wrong if I made a mesh of mixed type polygons (triangular and rectangular) and applied meshsmooth?
http://www.geocities.com/hazecars/RS6.txt
That's how I'd make the marked part of the hood, as you can see, I'd should make a triangle, it seems absolutely neccessary there. Do I really have to avoid triangles in order for meshsmooth to work correctly? If yes, then how do I do that (let's say, according to the example given)? What would go wrong if I made a mesh of mixed type polygons (triangular and rectangular) and applied meshsmooth?
