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View Full Version : Morph, how?


ofir3dvb
06-23-2004, 07:54 PM
hi all!
First of all i sorry for my bad english...

I wonder how i can made morph between two different meshes(models)
and between reel character to cg one without changing the background.

thank you all.

bartrobinson
06-24-2004, 01:14 AM
I would suggest extracting the real character from the background for the duration of the morph. Then paint the character out of the background for that same duration so you have a clean plate, you might be able to use other frames as source material to paint back in. Perform the morphs of the cg characters to the real character also morphing their mattes. Make sure the frame that matches back into the shot of the real character remains unchanged and the transition is smooth. Then comp them back onto the background. See, doesn't that sound simple. Now for the real work. ;)

ofir3dvb
06-24-2004, 05:47 AM
:-)

It sound a little bit complicated :)

But i was search in the web and i found easy solution.
Thank you, maybe i will found your post use full.

bartrobinson
06-24-2004, 12:01 PM
Would you mind posting your "easy solution"?

ofir3dvb
06-24-2004, 12:11 PM
I will search it..i hope that i find it again.

There is plugin for Combustion 3 and another that is name is WinMorph.

bartrobinson
06-25-2004, 03:31 AM
I'm sure there are easier ways. I'm just putting out there a solution which will hopefully give the best results, assuming a sufficient amount of talent can be thrown at it. WinMorph is, of course, a simple morphing tool, but you will still likely need the other techniques as well for it to look clean.

ofir3dvb
06-25-2004, 04:12 AM
So i use your solution too.

thank you.

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