View Full Version : Toon Shade Assassin

07-24-2002, 04:44 AM
Well here he is, this is just a quick pose test, more to come at some point:

(Btw the tattoo says ghost):bounce: :bounce:

07-24-2002, 03:33 PM
any comments? :bounce:

07-24-2002, 03:33 PM
In my eyes the clothes look very nice with this toon shader

but for the other things, head, hand, etc. it's not very good, because you can't see the details

especially the arm looks strange, there is no structure in it

but the pose looks nice, perhaps you can make him do a fist?

07-24-2002, 03:46 PM
I'm afraid I have no idea how to make muscle details show up in a toon render, neither was that ever my intention. However thanks for the comments! :beer:

07-24-2002, 06:19 PM
The hair doesn't work for me. It's too sparse and doesn't match the style of the rest of the model.

It's like adding a photo of hair to a hand-painted portrait. Just needs some more integration imho

07-24-2002, 06:32 PM
Hair cant really be rendered with a toon shader as far as I know, so I don't really have much choice. If you wanna suggest a solution, go right ahead.

07-24-2002, 10:44 PM
you could perhaps model the hair like they did in the final fantasy games.

There, the hair was very thick, had some spikes, etc.

here is an example of the style i was talking about.
Not drawn by me, not taken from FF, but it fits my advice ;)

hope you understand what i mean

07-25-2002, 12:59 AM
i like it overall. the hair kinda detracts from it tho, he looks like he is going through kemotherapy and losing his hair in chunks. i think as it stands, he would be better off bald with some sort of tattoos/marking on his head

07-25-2002, 01:11 AM
hehe, perhaps, but I made myself a promise not to make any bald models anymore :surprised So instead I'll just add more hair to his head, but I want to keep it spikey, so the skull might show. One of my friends spikes his hair with gell, his skull shows a little (not as much as my current model shows), so once i increase the hair count it should be fine.

07-25-2002, 01:12 AM
Btw you wont see the changes to the hair untill I do another pose, and before that happens, I have to finish the rigging. Can't wait to make this bastard fully ready for animation :bounce: :bounce:

07-25-2002, 01:27 AM
i think for a toon character like u have, it would be best to make hair out of polygons and not use xsi's hair tools. itll look nicer plus it will significantly cut down on render times.

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