PDA

View Full Version : Car paint/rendering


pGrim
06-22-2004, 09:43 PM
Hi,
I've modelled a car (or, soon done), but I'm no good in texturing and stuff like that. I've seen car renders around that look like it's a real car. Thing is, how do I do it? Are there any good tutorials around for making car materials/rendering? Point is I want it to look like a real car, not some computer-made car..

Any help appreciated

Aragorn26282
06-23-2004, 04:04 PM
I follow pGrim and made the same request.

Anybody can help us?

Thanks:)

Wiz
06-23-2004, 10:41 PM
the same material, Rendering and shaders for cars, would be great! thanks alot.

pGrim
06-24-2004, 01:49 AM
Great! Fellow 3d'ers fighting for the same cause :)
I'll post here if I find something somewhere else. Maybe you could do the same?

-du-
06-24-2004, 11:37 AM
May be i can help...
try this:
- specular level = 120
- glossiness = 60
- diffuse use faloff fresnel
the top color use the color u want for the model
the bottom color use solid black
- reflection use faloff fresnel
top color use dark grey
bottom use white

this can help but if u want more realism, use hdri on a skylight

ps: sorry about my english

Aragorn26282
06-25-2004, 03:10 PM
Useful tutorial here: http://www.3dm-mc.com/tutorials/carpaint/

JeffPatton
06-26-2004, 03:59 PM
Here's just a few that I've posted in the Mental Ray Shader thread:
Page 35 of the thread:
http://www.pixelperfectgraphics.biz/cg_files/metallics.jpg

Also this one in the free material library thread:
http://www.pixelperfectgraphics.biz/cg%20posting/Blue%20green.jpg

These are but a few of the paint shaders from our resources section alone. I'm sure a search for paint shader will return plenty of additional help.

Jeff

Daimon Kan
06-26-2004, 05:18 PM
Final Render _ XRAY Brazil--wax
Max material - fall off
You will do it so easy with plugs

Daimon Kan
06-26-2004, 05:20 PM
May be i can help...
try this:
- specular level = 120
- glossiness = 60
- diffuse use faloff fresnel
the top color use the color u want for the model
the bottom color use solid black
- reflection use faloff fresnel
top color use dark grey
bottom use white

this can help but if u want more realism, use hdri on a skylight

Aragorn26282
06-29-2004, 02:25 PM
Here's just a few that I've posted in the Mental Ray Shader thread:
Page 35 of the thread:
http://www.pixelperfectgraphics.biz/cg_files/metallics.jpg

Jeff
How can I did these ones? I watch the thread, but there aren't any indications about making them. Thanks

JeffPatton
06-29-2004, 06:08 PM
Simply download the .mat file on page 1 of that thread. They are all included in it.

I've also put more here:
http://www.evermotion.org/forum/viewtopic.php?t=671
and included screen grabs of the setup incase you don't have max6.

Aragorn26282
06-30-2004, 03:07 PM
Simply download the .mat file on page 1 of that thread. They are all included in it.

I've also put more here:
http://www.evermotion.org/forum/viewtopic.php?t=671
and included screen grabs of the setup incase you don't have max6.
A lot of thanks:) :thumbsup:

pGrim
07-02-2004, 01:35 AM
Great stuff people. Thanks :bounce:

DeFi
07-03-2004, 01:00 PM
And if you want to work without Mental Ray and other additional Renderers, you can try a car shader I did some time ago.
http://www.defi1.de/files/images/CarPaint.zip

pGrim
07-03-2004, 07:34 PM
The link doesn't work, DeFi :scream:

JeffPatton
07-03-2004, 08:07 PM
Most of the paint materials I've posted above are simple raytrace materials. So your not required to use them with MR.

Jeff

CGTalk Moderation
01-18-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.