View Full Version : Car paint/rendering
pGrim 06-22-2004, 09:43 PM Hi,
I've modelled a car (or, soon done), but I'm no good in texturing and stuff like that. I've seen car renders around that look like it's a real car. Thing is, how do I do it? Are there any good tutorials around for making car materials/rendering? Point is I want it to look like a real car, not some computer-made car..
Any help appreciated
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Aragorn26282
06-23-2004, 04:04 PM
I follow pGrim and made the same request.
Anybody can help us?
Thanks:)
the same material, Rendering and shaders for cars, would be great! thanks alot.
pGrim
06-24-2004, 01:49 AM
Great! Fellow 3d'ers fighting for the same cause :)
I'll post here if I find something somewhere else. Maybe you could do the same?
May be i can help...
try this:
- specular level = 120
- glossiness = 60
- diffuse use faloff fresnel
the top color use the color u want for the model
the bottom color use solid black
- reflection use faloff fresnel
top color use dark grey
bottom use white
this can help but if u want more realism, use hdri on a skylight
ps: sorry about my english
Aragorn26282
06-25-2004, 03:10 PM
Useful tutorial here: http://www.3dm-mc.com/tutorials/carpaint/
JeffPatton
06-26-2004, 03:59 PM
Here's just a few that I've posted in the Mental Ray Shader thread:
Page 35 of the thread:
http://www.pixelperfectgraphics.biz/cg_files/metallics.jpg
Also this one in the free material library thread:
http://www.pixelperfectgraphics.biz/cg%20posting/Blue%20green.jpg
These are but a few of the paint shaders from our resources section alone. I'm sure a search for paint shader will return plenty of additional help.
Jeff
Daimon Kan
06-26-2004, 05:18 PM
Final Render _ XRAY Brazil--wax
Max material - fall off
You will do it so easy with plugs
Daimon Kan
06-26-2004, 05:20 PM
May be i can help...
try this:
- specular level = 120
- glossiness = 60
- diffuse use faloff fresnel
the top color use the color u want for the model
the bottom color use solid black
- reflection use faloff fresnel
top color use dark grey
bottom use white
this can help but if u want more realism, use hdri on a skylight
Aragorn26282
06-29-2004, 02:25 PM
Here's just a few that I've posted in the Mental Ray Shader thread:
Page 35 of the thread:
http://www.pixelperfectgraphics.biz/cg_files/metallics.jpg
Jeff
How can I did these ones? I watch the thread, but there aren't any indications about making them. Thanks
JeffPatton
06-29-2004, 06:08 PM
Simply download the .mat file on page 1 of that thread. They are all included in it.
I've also put more here:
http://www.evermotion.org/forum/viewtopic.php?t=671
and included screen grabs of the setup incase you don't have max6.
Aragorn26282
06-30-2004, 03:07 PM
Simply download the .mat file on page 1 of that thread. They are all included in it.
I've also put more here:
http://www.evermotion.org/forum/viewtopic.php?t=671
and included screen grabs of the setup incase you don't have max6.
A lot of thanks:) :thumbsup:
pGrim
07-02-2004, 01:35 AM
Great stuff people. Thanks :bounce:
And if you want to work without Mental Ray and other additional Renderers, you can try a car shader I did some time ago.
http://www.defi1.de/files/images/CarPaint.zip
pGrim
07-03-2004, 07:34 PM
The link doesn't work, DeFi :scream:
JeffPatton
07-03-2004, 08:07 PM
Most of the paint materials I've posted above are simple raytrace materials. So your not required to use them with MR.
Jeff
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