View Full Version : 3ds max vertex hell
07-24-2002, 01:46 AM
hi all .:eek:
I need help with welding vertexes together succesfully.
I mirror my model and attach the two together.....my current pixel target is at 1 pixel.
I then weld the two oppostie together , but i still have a gap running throught it even after i attached all vertexes together!!!!!
:(The trouble is with extrusions.......welding them!!!!!)
Plz help i've been through welding soo many times , but still end up with a uneven/gapped mesh.
07-24-2002, 02:03 AM
sounds wierd, if you have in fact welded all the vertices together, then you just cannot have a gap - the two are mutually exclusive. can you pull the edges apart? I always end up selection the border, converting that to vertex level & scaling it on the horisontal axis before mirroring it, it means all the vertices line up vertically... How about target welding?
07-24-2002, 03:54 AM
Thx for youre reply
I edited the previuos message to say that the problem lies with the extrusions.
Normal vertexes seem to do fine ,but its when the vertical axis gets more than 2 points ,when:shrug: it gets messy!
I have tried target welding ,i dont think i do it right.:thumbsdow
*I seem to get the SELECTED welding right* :thumbsup:
07-24-2002, 04:01 AM
Make sure you delete the inside facing polys. Also, try and collapse them instead of welding.
Hope that works for you :)
07-24-2002, 04:41 AM
I will try it all ....this is a normal image i did without the extrusions.
I think that collapse thing might work!
I should have been more clear in the first message sorry kiwi:beer:
Oh by the way i am a vegan...LOL.
01-13-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.