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View Full Version : WIP - Bootlegged - City Flythrough


Kizza
06-22-2004, 10:33 AM
I'm working on a film called Bootlegged based on a concept I created at the start of the year. The goal of the film if to create a sylised animated movie that looks like a comic book, and also to tell the story of three criminals forced to track down a evil mastermind. Here is a WIP flythrough of my city:
http://student.ci.qut.edu.au/~n4418565/bootlegged/video/flythrough_wsound.mov

http://student.ci.qut.edu.au/~n4418565/bootlegged/3D_images/preview.10.jpg

Please share comments and crits.
And if anyone knows how to stop close contours from rendering solid black over the face then please let me know. That'd be awesome!

EDIT: If you're interested in looking through my making of stuff, character designs, vehicle model etc. for the film check out http://www.kizza.com/bootlegged/work.html

sodalight
06-22-2004, 10:53 AM
Hey! looking great! :D love the robot thing floating across the street near the end. I have no idea about the contour thing, but i like the toon shader... can't wait to see it finished!

andrewmartin
06-22-2004, 02:12 PM
That's looking great!! I can't wait to see this film! It's gonna work so well if you are planning to edit it like a comic book! Are you gonna draw and photoshop background images for in the film? Rather than make more city...?

Kizza
06-22-2004, 11:46 PM
Exactly.

The distant buildings are going to be drawn and photoshopped, as well as probably a few shots where the entire backgrounds are drawn. And the editing is gonna be sharp and quick mixed with pauses to get that comic book look. It's gonna be a heap of fast paced action but with some key poses held. There's gonna be Onomatopoeia everywhere. (Thats words that sound like sounds), so BANG BANG BANG out of guns, BOOM for explositions. WHACK etc for the hand to hand impacts. And alot of panel editing like in 24 where they use different parts of the screen to show different perspectives or things happening at the same time.

miras
10-03-2004, 07:13 PM
Kizza, what toon stuff are you using? Its looking great, i love that cartoon style

Kizza
10-03-2004, 11:29 PM
Thanks!
I'm doing it in Maya and rendering with Mental Ray. Out of all the toon shader plugins and the like that I've seen for Maya I reckon making your own shaders for Mental Ray is the best method. However for the city: the buildings all have depth-fade contours, and they don't have any special cel shaders, the look is simply achieved with lights (and shadows). The things like streetlights and things most likely have cel shaders on them, I should check that to be sure. The characters all have cel shaders on them. If you're not familar with them I've got Surface Luminance->Ramp->Surface Shader. If you're interested I can find the link to a tute that is pretty much the exact method I use.

I have a bunch of new things I should show off, like characters and a car 'n things. I will get around to it when I have a moment or two. This project has been put on hold while I work on another film "In Bloodshed Alley". It too is cel shaded but with nice photo texture backgrounds. More like an anime with beautifully painted backgrounds, and the shaders are really dark and primarily black. Very cool.

miras
01-18-2005, 07:52 PM
If you're interested I can find the link to a tute that is pretty much the exact method I use.

Yes, im interested :),thanks a lot, and i want to see some update of your work :)

Kizza
01-19-2005, 01:31 AM
Thanks for the support.

Sadly I can't really give much of an update on the work, I had to put it aside as I joined forces with a friend to finish his film instead, which meant we got one whole thing finished as it was planned from the start, instead of part of one.

Happily I can say that I intend to pick up Bootlegged again soon. I'm currently in pre-production of a short film about a plastic monster. Really short and simple. Then I might be doing another animation that's in pre-production with the guy I worked on the last one with. If that's still in pre-production, or he's not available to work on it, then I'm getting into Bootlegged.

I came into the new year with a bunch of fresh ideas and a goal to rework the script and get into the film, so I'm looking forward to that.

miras: I'd love to see that tute. Mental Ray contours seem pretty promising and I got a really good reaction from my character shaders and contours last year, but I'm considering doing the project in XSI, I've heard good things about it's contour control, and it's a cheaper program for a non-student. But I'm still open to ideas.

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