View Full Version : Object:CanonXL-1S
06-22-2004, 12:37 AM
Modelled in Max 5 and rendered out in Brazil 1.0
06-22-2004, 01:07 AM
That looks extremely realistic... however I don't have a reference shot to compare. Nice peice of modeling either way ;)
06-22-2004, 01:07 AM
wow!! impressive details and materials!!
I like it! :eek: :applause:
only two things: the microphone texture with more uniform perforations...
and...why you cut the image??!!
06-22-2004, 02:25 AM
cool!Beautiful machine,Very fine model.
The Brazil is very good, Look very true.
I like the design of this machine.
06-22-2004, 04:23 AM
very nice, i really like the surface that it is sitting on and the way it reflects, gives the image an extra feel to it. i agree with the question why did you cut the image?
the other thing i also noticed was that the main body of the camera, like the darker plastic bits, they seemed to be a little too smooth and perfect.
but yeah the more i look it though the more i'm impressed.:thumbsup:
06-22-2004, 04:52 AM
WOW! WOW! wow! that is really a great render. I looks so real.
06-22-2004, 04:59 AM
Nice render! I really like the textures.
I'm wondering did you have one of these cameras to model from? Here at school i've used them frequently and there are alot of dirrerences in your image. Im not knocking your work at all, but if you want to have some sweet hi-res pics of that beast let me know (soon cause i grad this friday) ill post em here if you want or send them to you. Nice work either way!
06-22-2004, 06:09 AM
Holy damn, that's a really nice render. I especially like the brushed metal on the back of the camera.
06-22-2004, 06:48 AM
Hello all.Thanks for the replies.I had a real one to use for refference and a few images I found on the net.Although the ones in the images seemed different.They looked to be different models or something because they had different features and button setups.So I stuck mostly with the one I had on hand here.But this image is done now and am moving onto something else.
Yes it`s cropped at the bottom......no excuses for that.
Here`s a wire for those interested.
wow, it's absolutly fantastic!
06-22-2004, 02:13 PM
i'm very impressed!
did you use powerbooleans?
in the wire-pic the cables seem almost full grey. is the mesh that dense?
you shurely could cut down the poly-count in some places without loosing detail. it seems that you forgot to set the smoothing-groups on the red thing that sorrounds the jog-wheel.
once again: superb model & mats!
06-22-2004, 02:28 PM
I love the brushed metal look of the rear part. I was trying to achieve something similar in one of my models but I couldn't, can you say what's the key to get that shiny-but-not-chrome look in it?
Very cool model, indeed, I love that camera, we had one in my school, and yours look perfect.
06-22-2004, 02:48 PM
Thanks for the comments guys.
@deneb26....yes the polycount on the cables is a little to high.The mesh is that dense..yes.Your right about the red object..could have been smoothed.
Yes I used power booleans.
@Zenzuke...that is a multi layer steel texture.I just tweaked both specular levels to diffuse out the specular highlites.I wanted the aluminum look...it worked better on the lens than the rear object.
06-22-2004, 02:54 PM
great man. :thumbsup:
06-22-2004, 06:51 PM
very nice render..
only one comment,
the microphone looks more like rough plastic with the current texture you have. i think if you adjust that it will be even better.
otherwise nice work my friend.
06-22-2004, 11:36 PM
Great work man... the body textures are a little dark, and the texture over the audio knobs is a little off as well.
The bump on the hood at the end of the lens is wrong too... it's only ridged inside the hood, not outside as well.
Other than that great job :)
06-23-2004, 12:10 AM
wow! great work man
06-23-2004, 12:48 AM
@Imatk....you know your camera`s well mate...:)
Your absoutly right about your comments.I couldn`t figure out how to bump just the 1 side of the lens shade.Also yes....the metal parts are a more whitish metal..your correct about that.I may work on the camera again and place it within a scene....I will then correct these inaccuracies...thanks for the comments.
06-23-2004, 01:07 AM
Yes I've spent many, many hours behind and in front of these things :)
I don't know exactly how to do it in Max, but in Lightwave I would just select those inner polys and name them a different surface from the outside polys... then your bump should only be on the inside.
06-23-2004, 02:02 AM
I`ll give that a try...thanks
06-23-2004, 02:10 AM
great work indeed, feels like i could pick it up and use it :)
06-23-2004, 07:01 AM
i am pissed about your model... it's so damn nice!
06-23-2004, 08:20 AM
Perfect. Itīs really reallystic. Congratulations :thumbsup:
01-18-2006, 12:00 PM
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