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dilithium
01-31-2002, 05:35 PM
I have created some particle engine smoke from an RC helicopter, which fades with a ramp. A Collision Object is used to create some new particles if they collide with the ground to travel parallel to it and then die.

Q: Can I copy the age of the particle at the time of it's death to the new creation?

e.g. Engine particle collides/dies at 2 secs. New particle lives for 1 sec.

or

Engine particle collides/dies at 0.5 secs. New particle lives for 2.5 secs.

Any info on script: AgePP, ParticleID, LifespanPP, transparencyPP would be lovely.

Thanks very much.

Dilithium

caulfield
02-02-2002, 07:01 AM
I don't know about that, and I'm not really into using the connection editor myself, but you might be able to do something with the distance from the emitter and the particle event.

SO if the event happens really close to the engine, then the resulting particles will last longer. That might simplify the whole equation a bit.

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