dilithium
01-31-2002, 05:35 PM
I have created some particle engine smoke from an RC helicopter, which fades with a ramp. A Collision Object is used to create some new particles if they collide with the ground to travel parallel to it and then die.
Q: Can I copy the age of the particle at the time of it's death to the new creation?
e.g. Engine particle collides/dies at 2 secs. New particle lives for 1 sec.
or
Engine particle collides/dies at 0.5 secs. New particle lives for 2.5 secs.
Any info on script: AgePP, ParticleID, LifespanPP, transparencyPP would be lovely.
Thanks very much.
Dilithium
Q: Can I copy the age of the particle at the time of it's death to the new creation?
e.g. Engine particle collides/dies at 2 secs. New particle lives for 1 sec.
or
Engine particle collides/dies at 0.5 secs. New particle lives for 2.5 secs.
Any info on script: AgePP, ParticleID, LifespanPP, transparencyPP would be lovely.
Thanks very much.
Dilithium
