thomaspecht
06-21-2004, 12:40 PM
hi,
i'm looking for a script (or any other way) to transfer uv-coordinates from one mesh to another. specifically, i want to be able to do this between meshes with different vertex-ordering but identical topology.
example: say, i model a character in max, export that for a co-worker who's using a different app for texturing and continue skinning and rigging. he gives me back an uv'ed mesh that i merge into my scene, place upon my mesh and transfer uv's based on vertex positions(coordinates).
so far, everything i found seems to transfer based on the vertex order.
just wondering if there's something out the which does that job.
thanks!
i'm looking for a script (or any other way) to transfer uv-coordinates from one mesh to another. specifically, i want to be able to do this between meshes with different vertex-ordering but identical topology.
example: say, i model a character in max, export that for a co-worker who's using a different app for texturing and continue skinning and rigging. he gives me back an uv'ed mesh that i merge into my scene, place upon my mesh and transfer uv's based on vertex positions(coordinates).
so far, everything i found seems to transfer based on the vertex order.
just wondering if there's something out the which does that job.
thanks!
